| 1 |
var actor_ceroba = 1161; |
| 2 |
var actor_starlo = 1169; |
| 3 |
var actor_clover = 1168; |
| 4 |
switch (scene) |
| 5 |
{ |
| 6 |
case 0: |
| 7 |
if (obj_pl.y < 280) |
| 8 |
{ |
| 9 |
scr_cutscene_start(); |
| 10 |
cutscene_advance(); |
| 11 |
} |
| 12 |
break; |
| 13 |
case 1: |
| 14 |
cutscene_wait(0.5); |
| 15 |
break; |
| 16 |
case 2: |
| 17 |
cutscene_npc_direction(actor_starlo, "down"); |
| 18 |
break; |
| 19 |
case 3: |
| 20 |
cutscene_dialogue(); |
| 21 |
with (msg) |
| 22 |
{ |
| 23 |
color = true; |
| 24 |
col_modif[0] = 16711935; |
| 25 |
talker[0] = actor_starlo; |
| 26 |
message[0] = "* There you are!"; |
| 27 |
message[1] = "* I was about to come# looking for you."; |
| 28 |
message[2] = "* So... The Steamworks."; |
| 29 |
message_col[2][0] = " The Steamworks "; |
| 30 |
prt[0] = 417; |
| 31 |
prt[1] = 417; |
| 32 |
prt[2] = 421; |
| 33 |
} |
| 34 |
break; |
| 35 |
case 4: |
| 36 |
cutscene_npc_direction(actor_starlo, "up"); |
| 37 |
break; |
| 38 |
case 5: |
| 39 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
| 40 |
break; |
| 41 |
case 6: |
| 42 |
cutscene_npc_walk(actor_clover, 220, 205, 3, "y", "up"); |
| 43 |
break; |
| 44 |
case 7: |
| 45 |
cutscene_camera_move(220, 160, 1, false); |
| 46 |
break; |
| 47 |
case 8: |
| 48 |
cutscene_wait(1); |
| 49 |
break; |
| 50 |
case 9: |
| 51 |
cutscene_dialogue(); |
| 52 |
with (msg) |
| 53 |
{ |
| 54 |
talker[0] = actor_starlo; |
| 55 |
message[0] = "* May I ask why we are# here?"; |
| 56 |
prt[0] = 421; |
| 57 |
} |
| 58 |
break; |
| 59 |
case 10: |
| 60 |
cutscene_npc_direction(actor_ceroba, "down"); |
| 61 |
break; |
| 62 |
case 11: |
| 63 |
cutscene_wait(0.5); |
| 64 |
break; |
| 65 |
case 12: |
| 66 |
cutscene_npc_action_sprite(actor_ceroba, 73, 1/3, true, 0); |
| 67 |
break; |
| 68 |
case 13: |
| 69 |
cutscene_music_start(191, 600); |
| 70 |
break; |
| 71 |
case 14: |
| 72 |
cutscene_dialogue(); |
| 73 |
with (msg) |
| 74 |
{ |
| 75 |
color = true; |
| 76 |
col_modif[0] = make_color_rgb(203, 67, 112); |
| 77 |
talker[0] = actor_ceroba; |
| 78 |
talker[1] = actor_starlo; |
| 79 |
talker[2] = actor_ceroba; |
| 80 |
message[0] = "* Because of this."; |
| 81 |
message[1] = "* The mask Kanako made# for you..."; |
| 82 |
message_col[1][0] = " Kanako "; |
| 83 |
message[2] = "* Yes."; |
| 84 |
prt[0] = 370; |
| 85 |
prt[1] = 420; |
| 86 |
prt[2] = 377; |
| 87 |
} |
| 88 |
break; |
| 89 |
case 15: |
| 90 |
cutscene_npc_action_sprite_reverse(actor_ceroba, 73, 1/3, false, 0); |
| 91 |
break; |
| 92 |
case 16: |
| 93 |
cutscene_dialogue(); |
| 94 |
with (msg) |
| 95 |
{ |
| 96 |
talker[0] = actor_ceroba; |
| 97 |
message[0] = "* You see, Clover, Kanako# is me and Chujin's only# child."; |
| 98 |
message[1] = "* You haven't seen her# around because she..."; |
| 99 |
prt[0] = 370; |
| 100 |
prt[1] = 394; |
| 101 |
} |
| 102 |
break; |
| 103 |
case 17: |
| 104 |
cutscene_wait(0.35); |
| 105 |
break; |
| 106 |
case 18: |
| 107 |
cutscene_npc_walk_relative(actor_starlo, 0, -30, 1, "y", "right"); |
| 108 |
break; |
| 109 |
case 19: |
| 110 |
cutscene_wait(0.5); |
| 111 |
break; |
| 112 |
case 20: |
| 113 |
cutscene_dialogue(); |
| 114 |
with (msg) |
| 115 |
{ |
| 116 |
talker[0] = actor_starlo; |
| 117 |
talker[2] = actor_ceroba; |
| 118 |
talker[4] = actor_starlo; |
| 119 |
talker[5] = actor_ceroba; |
| 120 |
message[0] = "* Hey, everything will# be okay."; |
| 121 |
message[1] = "* I know how tough you# are. You can move past# this, I'm positive."; |
| 122 |
message[2] = "* There's no need,# because she's alive."; |
| 123 |
message[3] = "* I feel her presence as# we speak."; |
| 124 |
message[4] = "* The Lab..."; |
| 125 |
message[5] = "* Precisely."; |
| 126 |
message[6] = "* Clover, you may not# know this, but there is# a Lab in Hotland."; |
| 127 |
message[7] = "* An inquiry for the# \"fallen down\" was sent# out some time ago."; |
| 128 |
message[8] = "* I didn't know what# else to do..."; |
| 129 |
message[9] = "* In my time of despair,# I sent Kanako with them."; |
| 130 |
message[10] = "* It's been far too# long and I haven't# heard anything."; |
| 131 |
message[11] = "* I must travel to the# Lab to find out where# my daughter is."; |
| 132 |
prt[0] = 406; |
| 133 |
prt[1] = 406; |
| 134 |
prt[2] = 370; |
| 135 |
prt[3] = 371; |
| 136 |
prt[4] = 418; |
| 137 |
prt[5] = 377; |
| 138 |
prt[6] = 370; |
| 139 |
prt[7] = 377; |
| 140 |
prt[8] = 394; |
| 141 |
prt[9] = 370; |
| 142 |
prt[10] = 394; |
| 143 |
prt[11] = 370; |
| 144 |
if (message_current == 2) |
| 145 |
actor_ceroba.npc_direction = "left"; |
| 146 |
if (message_current == 6) |
| 147 |
actor_ceroba.npc_direction = "down"; |
| 148 |
} |
| 149 |
break; |
| 150 |
case 21: |
| 151 |
cutscene_wait(0.5); |
| 152 |
break; |
| 153 |
case 22: |
| 154 |
cutscene_audio_fade(cutscene_music, 0, 500, 0.25, false, true); |
| 155 |
break; |
| 156 |
case 23: |
| 157 |
cutscene_dialogue(); |
| 158 |
with (msg) |
| 159 |
{ |
| 160 |
talker[0] = actor_starlo; |
| 161 |
message[0] = "* I'm proud of you,# Ceroba. Stepping out and# taking charge."; |
| 162 |
message[1] = "* You've been in a rut# lately. It was tough# to watch."; |
| 163 |
prt[0] = 417; |
| 164 |
prt[1] = 420; |
| 165 |
} |
| 166 |
break; |
| 167 |
case 24: |
| 168 |
cutscene_wait(0.2); |
| 169 |
break; |
| 170 |
case 25: |
| 171 |
cutscene_npc_direction(actor_ceroba, "up"); |
| 172 |
break; |
| 173 |
case 26: |
| 174 |
cutscene_wait(0.35); |
| 175 |
break; |
| 176 |
case 27: |
| 177 |
cutscene_dialogue(); |
| 178 |
with (msg) |
| 179 |
{ |
| 180 |
talker[0] = actor_ceroba; |
| 181 |
message[0] = "* ..."; |
| 182 |
prt[0] = 394; |
| 183 |
} |
| 184 |
break; |
| 185 |
case 28: |
| 186 |
cutscene_wait(0.45); |
| 187 |
break; |
| 188 |
case 29: |
| 189 |
cutscene_dialogue(); |
| 190 |
with (msg) |
| 191 |
{ |
| 192 |
talker[0] = actor_starlo; |
| 193 |
message[0] = "* S-so, why travel# through the Steamworks# particularly?"; |
| 194 |
prt[0] = 428; |
| 195 |
} |
| 196 |
break; |
| 197 |
case 30: |
| 198 |
cutscene_npc_direction(actor_ceroba, "down"); |
| 199 |
break; |
| 200 |
case 31: |
| 201 |
cutscene_music_start(190); |
| 202 |
break; |
| 203 |
case 32: |
| 204 |
cutscene_dialogue(); |
| 205 |
with (msg) |
| 206 |
{ |
| 207 |
talker[0] = actor_ceroba; |
| 208 |
talker[3] = actor_starlo; |
| 209 |
talker[5] = actor_ceroba; |
| 210 |
talker[8] = actor_starlo; |
| 211 |
talker[9] = actor_ceroba; |
| 212 |
talker[11] = actor_starlo; |
| 213 |
talker[12] = actor_ceroba; |
| 214 |
message[0] = "* It's the quickest route# to Hotland from here."; |
| 215 |
message[1] = "* Nothing but abandoned# rooms as far as I know."; |
| 216 |
message[2] = "* I have Chujin's old# passcodes for any# locked doors as well."; |
| 217 |
message[3] = "* Solid plan."; |
| 218 |
message[4] = "* If you need me, I would# be happy to accompany# you!"; |
| 219 |
message[5] = "* I don't know how ugly# things at the Lab may# get."; |
| 220 |
message[6] = "* You need to stay here# and take care of the# town."; |
| 221 |
message[7] = "* ...I believe you owe# your posse an# apology."; |
| 222 |
message[8] = "* You're right..."; |
| 223 |
message[9] = "* I'll take Clover with# me."; |
| 224 |
message[10] = "* They've proven to be# skilled on several# fronts."; |
| 225 |
message[11] = "* An excellent choice. I# trust Clover to deliver# justice out there!"; |
| 226 |
message[12] = "* Alright, we've# discussed enough. Let's# get moving."; |
| 227 |
prt[0] = 370; |
| 228 |
prt[1] = 377; |
| 229 |
prt[2] = 370; |
| 230 |
prt[3] = 417; |
| 231 |
prt[4] = 422; |
| 232 |
prt[5] = 377; |
| 233 |
prt[6] = 370; |
| 234 |
prt[7] = 371; |
| 235 |
prt[8] = 406; |
| 236 |
prt[9] = 377; |
| 237 |
prt[10] = 372; |
| 238 |
prt[11] = 422; |
| 239 |
prt[12] = 377; |
| 240 |
} |
| 241 |
break; |
| 242 |
case 33: |
| 243 |
cutscene_npc_walk_relative(actor_starlo, 0, 30, 2, "y", "up"); |
| 244 |
break; |
| 245 |
case 34: |
| 246 |
cutscene_npc_walk(actor_ceroba, 146, 148, 2, "x", "up"); |
| 247 |
break; |
| 248 |
case 35: |
| 249 |
cutscene_wait(0.5); |
| 250 |
break; |
| 251 |
case 36: |
| 252 |
cutscene_sfx_play(273, 1); |
| 253 |
break; |
| 254 |
case 37: |
| 255 |
cutscene_wait(1.5); |
| 256 |
break; |
| 257 |
case 38: |
| 258 |
cutscene_sfx_play(270, 2); |
| 259 |
cutscene_npc_direction(actor_ceroba, "right"); |
| 260 |
cutscene_advance(39); |
| 261 |
break; |
| 262 |
case 39: |
| 263 |
cutscene_screenshake(1, 2); |
| 264 |
break; |
| 265 |
case 40: |
| 266 |
cutscene_action_sprite(1958, 1105, 1/3, true, 0, 631, 0); |
| 267 |
break; |
| 268 |
case 41: |
| 269 |
cutscene_wait(1); |
| 270 |
break; |
| 271 |
case 42: |
| 272 |
cutscene_npc_direction(actor_ceroba, "down"); |
| 273 |
break; |
| 274 |
case 43: |
| 275 |
cutscene_dialogue(); |
| 276 |
with (msg) |
| 277 |
{ |
| 278 |
talker[0] = actor_ceroba; |
| 279 |
message[0] = "* I'll see you later,# Starlo."; |
| 280 |
message[1] = "* Whatever happens,# remember that this is# for Chujin's legacy."; |
| 281 |
prt[0] = 377; |
| 282 |
prt[1] = 370; |
| 283 |
} |
| 284 |
break; |
| 285 |
case 44: |
| 286 |
cutscene_audio_fade(cutscene_music, 0, 1000, 0.2, false, true); |
| 287 |
break; |
| 288 |
case 45: |
| 289 |
cutscene_npc_walk(actor_ceroba, 220, 140, 2, "x", "up"); |
| 290 |
break; |
| 291 |
case 46: |
| 292 |
cutscene_fade_out(actor_ceroba, 1); |
| 293 |
break; |
| 294 |
case 47: |
| 295 |
cutscene_wait(1.5); |
| 296 |
break; |
| 297 |
case 48: |
| 298 |
cutscene_npc_walk(actor_clover, actor_clover.x, 185, 1, "y", "up"); |
| 299 |
break; |
| 300 |
case 49: |
| 301 |
cutscene_npc_set_sprites(actor_starlo, 207, 205, 196, 201, 206, 204, 194, 200); |
| 302 |
case 50: |
| 303 |
cutscene_dialogue(); |
| 304 |
with (msg) |
| 305 |
{ |
| 306 |
talker[0] = actor_starlo; |
| 307 |
message[0] = "* Oh! Clover! Before you# go, I forgot to give you# this."; |
| 308 |
prt[0] = 404; |
| 309 |
} |
| 310 |
break; |
| 311 |
case 51: |
| 312 |
cutscene_npc_walk(actor_starlo, actor_clover.x, actor_clover.y - 30, 3, "y", "down"); |
| 313 |
break; |
| 314 |
case 52: |
| 315 |
cutscene_sfx_play(378, 1); |
| 316 |
break; |
| 317 |
case 53: |
| 318 |
cutscene_dialogue(); |
| 319 |
with (msg) |
| 320 |
{ |
| 321 |
talker[0] = -4; |
| 322 |
talker[1] = 1169; |
| 323 |
sndfnt_array[0] = 391; |
| 324 |
sndfnt_array[1] = 107; |
| 325 |
message[0] = "* (You got the Deputy# Badge!)"; |
| 326 |
message[1] = "* Despite a few hiccups,# our little adventure was# a blast."; |
| 327 |
message[2] = "* I'll be seein' ya# around, partner!"; |
| 328 |
prt[1] = 417; |
| 329 |
prt[2] = 422; |
| 330 |
} |
| 331 |
break; |
| 332 |
case 54: |
| 333 |
cutscene_npc_action_sprite(actor_starlo, 202, 1/3, true, 0, 232, 5); |
| 334 |
break; |
| 335 |
case 55: |
| 336 |
cutscene_wait(1); |
| 337 |
break; |
| 338 |
case 56: |
| 339 |
cutscene_npc_action_sprite(actor_clover, 1106, 1/3, true, 0, 275, 6); |
| 340 |
break; |
| 341 |
case 57: |
| 342 |
cutscene_wait(1); |
| 343 |
break; |
| 344 |
case 58: |
| 345 |
cutscene_dialogue(); |
| 346 |
with (msg) |
| 347 |
{ |
| 348 |
talker[0] = 1169; |
| 349 |
message[0] = "* I'm so proud!"; |
| 350 |
prt[0] = 413; |
| 351 |
} |
| 352 |
break; |
| 353 |
case 59: |
| 354 |
cutscene_wait(1); |
| 355 |
break; |
| 356 |
case 60: |
| 357 |
cutscene_npc_reset_sprite(actor_starlo, "down"); |
| 358 |
break; |
| 359 |
case 61: |
| 360 |
cutscene_npc_reset_sprite(actor_clover, "up"); |
| 361 |
break; |
| 362 |
case 62: |
| 363 |
cutscene_npc_walk_relative(actor_starlo, -30, 30, 2, "x", "up"); |
| 364 |
break; |
| 365 |
case 63: |
| 366 |
cutscene_npc_walk(actor_clover, 220, 140, 2, "x", "up"); |
| 367 |
break; |
| 368 |
case 64: |
| 369 |
cutscene_fade_out(actor_clover, 1); |
| 370 |
break; |
| 371 |
case 65: |
| 372 |
cutscene_change_room(141, 160, 520, 0.015, 45); |
| 373 |
break; |
| 374 |
case 66: |
| 375 |
obj_pl.image_alpha = 1; |
| 376 |
obj_pl.direction = 90; |
| 377 |
cutscene_instance_create(160, 440, 1161); |
| 378 |
actor_ceroba.npc_direction = "up"; |
| 379 |
break; |
| 380 |
case 67: |
| 381 |
cutscene_wait(1); |
| 382 |
break; |
| 383 |
case 68: |
| 384 |
cutscene_sfx_play(270, 1); |
| 385 |
break; |
| 386 |
case 69: |
| 387 |
cutscene_screenshake(0.5, 2); |
| 388 |
break; |
| 389 |
case 70: |
| 390 |
cutscene_wait(1); |
| 391 |
break; |
| 392 |
case 71: |
| 393 |
cutscene_npc_direction(actor_ceroba, "down"); |
| 394 |
break; |
| 395 |
case 72: |
| 396 |
cutscene_dialogue(); |
| 397 |
with (msg) |
| 398 |
{ |
| 399 |
talker[0] = actor_ceroba; |
| 400 |
message[0] = "* Remember, I'm in# charge."; |
| 401 |
message[1] = "* Stay close by and we'll# reach our destination# soon."; |
| 402 |
prt[0] = 370; |
| 403 |
prt[1] = 370; |
| 404 |
} |
| 405 |
break; |
| 406 |
case 73: |
| 407 |
cutscene_npc_walk_relative(actor_ceroba, 0, -40, 2, "y", "up"); |
| 408 |
break; |
| 409 |
case 74: |
| 410 |
scr_cutscene_end(); |
| 411 |
cutscene_advance(); |
| 412 |
global.dunes_flag[35] = 1; |
| 413 |
break; |
| 414 |
case 75: |
| 415 |
cutscene_npc_walk_wait(actor_ceroba, actor_ceroba.x, -40, 4, "y", "left"); |
| 416 |
break; |
| 417 |
case 76: |
| 418 |
cutscene_end(); |
| 419 |
break; |
| 420 |
} |