1 |
var actor_ceroba = 1161; |
2 |
var actor_starlo = 1169; |
3 |
var actor_clover = 1168; |
4 |
switch (scene) |
5 |
{ |
6 |
case 0: |
7 |
if (obj_pl.y < 280) |
8 |
{ |
9 |
scr_cutscene_start(); |
10 |
cutscene_advance(); |
11 |
} |
12 |
break; |
13 |
case 1: |
14 |
cutscene_wait(0.5); |
15 |
break; |
16 |
case 2: |
17 |
cutscene_npc_direction(actor_starlo, "down"); |
18 |
break; |
19 |
case 3: |
20 |
cutscene_dialogue(); |
21 |
with (msg) |
22 |
{ |
23 |
color = true; |
24 |
col_modif[0] = 16711935; |
25 |
talker[0] = actor_starlo; |
26 |
message[0] = "* There you are!"; |
27 |
message[1] = "* I was about to come# looking for you."; |
28 |
message[2] = "* So... The Steamworks."; |
29 |
message_col[2][0] = " The Steamworks "; |
30 |
prt[0] = 417; |
31 |
prt[1] = 417; |
32 |
prt[2] = 421; |
33 |
} |
34 |
break; |
35 |
case 4: |
36 |
cutscene_npc_direction(actor_starlo, "up"); |
37 |
break; |
38 |
case 5: |
39 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
40 |
break; |
41 |
case 6: |
42 |
cutscene_npc_walk(actor_clover, 220, 205, 3, "y", "up"); |
43 |
break; |
44 |
case 7: |
45 |
cutscene_camera_move(220, 160, 1, false); |
46 |
break; |
47 |
case 8: |
48 |
cutscene_wait(1); |
49 |
break; |
50 |
case 9: |
51 |
cutscene_dialogue(); |
52 |
with (msg) |
53 |
{ |
54 |
talker[0] = actor_starlo; |
55 |
message[0] = "* May I ask why we are# here?"; |
56 |
prt[0] = 421; |
57 |
} |
58 |
break; |
59 |
case 10: |
60 |
cutscene_npc_direction(actor_ceroba, "down"); |
61 |
break; |
62 |
case 11: |
63 |
cutscene_wait(0.5); |
64 |
break; |
65 |
case 12: |
66 |
cutscene_npc_action_sprite(actor_ceroba, 73, 1/3, true, 0); |
67 |
break; |
68 |
case 13: |
69 |
cutscene_music_start(191, 600); |
70 |
break; |
71 |
case 14: |
72 |
cutscene_dialogue(); |
73 |
with (msg) |
74 |
{ |
75 |
color = true; |
76 |
col_modif[0] = make_color_rgb(203, 67, 112); |
77 |
talker[0] = actor_ceroba; |
78 |
talker[1] = actor_starlo; |
79 |
talker[2] = actor_ceroba; |
80 |
message[0] = "* Because of this."; |
81 |
message[1] = "* The mask Kanako made# for you..."; |
82 |
message_col[1][0] = " Kanako "; |
83 |
message[2] = "* Yes."; |
84 |
prt[0] = 370; |
85 |
prt[1] = 420; |
86 |
prt[2] = 377; |
87 |
} |
88 |
break; |
89 |
case 15: |
90 |
cutscene_npc_action_sprite_reverse(actor_ceroba, 73, 1/3, false, 0); |
91 |
break; |
92 |
case 16: |
93 |
cutscene_dialogue(); |
94 |
with (msg) |
95 |
{ |
96 |
talker[0] = actor_ceroba; |
97 |
message[0] = "* You see, Clover, Kanako# is me and Chujin's only# child."; |
98 |
message[1] = "* You haven't seen her# around because she..."; |
99 |
prt[0] = 370; |
100 |
prt[1] = 394; |
101 |
} |
102 |
break; |
103 |
case 17: |
104 |
cutscene_wait(0.35); |
105 |
break; |
106 |
case 18: |
107 |
cutscene_npc_walk_relative(actor_starlo, 0, -30, 1, "y", "right"); |
108 |
break; |
109 |
case 19: |
110 |
cutscene_wait(0.5); |
111 |
break; |
112 |
case 20: |
113 |
cutscene_dialogue(); |
114 |
with (msg) |
115 |
{ |
116 |
talker[0] = actor_starlo; |
117 |
talker[2] = actor_ceroba; |
118 |
talker[4] = actor_starlo; |
119 |
talker[5] = actor_ceroba; |
120 |
message[0] = "* Hey, everything will# be okay."; |
121 |
message[1] = "* I know how tough you# are. You can move past# this, I'm positive."; |
122 |
message[2] = "* There's no need,# because she's alive."; |
123 |
message[3] = "* I feel her presence as# we speak."; |
124 |
message[4] = "* The Lab..."; |
125 |
message[5] = "* Precisely."; |
126 |
message[6] = "* Clover, you may not# know this, but there is# a Lab in Hotland."; |
127 |
message[7] = "* An inquiry for the# \"fallen down\" was sent# out some time ago."; |
128 |
message[8] = "* I didn't know what# else to do..."; |
129 |
message[9] = "* In my time of despair,# I sent Kanako with them."; |
130 |
message[10] = "* It's been far too# long and I haven't# heard anything."; |
131 |
message[11] = "* I must travel to the# Lab to find out where# my daughter is."; |
132 |
prt[0] = 406; |
133 |
prt[1] = 406; |
134 |
prt[2] = 370; |
135 |
prt[3] = 371; |
136 |
prt[4] = 418; |
137 |
prt[5] = 377; |
138 |
prt[6] = 370; |
139 |
prt[7] = 377; |
140 |
prt[8] = 394; |
141 |
prt[9] = 370; |
142 |
prt[10] = 394; |
143 |
prt[11] = 370; |
144 |
if (message_current == 2) |
145 |
actor_ceroba.npc_direction = "left"; |
146 |
if (message_current == 6) |
147 |
actor_ceroba.npc_direction = "down"; |
148 |
} |
149 |
break; |
150 |
case 21: |
151 |
cutscene_wait(0.5); |
152 |
break; |
153 |
case 22: |
154 |
cutscene_audio_fade(cutscene_music, 0, 500, 0.25, false, true); |
155 |
break; |
156 |
case 23: |
157 |
cutscene_dialogue(); |
158 |
with (msg) |
159 |
{ |
160 |
talker[0] = actor_starlo; |
161 |
message[0] = "* I'm proud of you,# Ceroba. Stepping out and# taking charge."; |
162 |
message[1] = "* You've been in a rut# lately. It was tough# to watch."; |
163 |
prt[0] = 417; |
164 |
prt[1] = 420; |
165 |
} |
166 |
break; |
167 |
case 24: |
168 |
cutscene_wait(0.2); |
169 |
break; |
170 |
case 25: |
171 |
cutscene_npc_direction(actor_ceroba, "up"); |
172 |
break; |
173 |
case 26: |
174 |
cutscene_wait(0.35); |
175 |
break; |
176 |
case 27: |
177 |
cutscene_dialogue(); |
178 |
with (msg) |
179 |
{ |
180 |
talker[0] = actor_ceroba; |
181 |
message[0] = "* ..."; |
182 |
prt[0] = 394; |
183 |
} |
184 |
break; |
185 |
case 28: |
186 |
cutscene_wait(0.45); |
187 |
break; |
188 |
case 29: |
189 |
cutscene_dialogue(); |
190 |
with (msg) |
191 |
{ |
192 |
talker[0] = actor_starlo; |
193 |
message[0] = "* S-so, why travel# through the Steamworks# particularly?"; |
194 |
prt[0] = 428; |
195 |
} |
196 |
break; |
197 |
case 30: |
198 |
cutscene_npc_direction(actor_ceroba, "down"); |
199 |
break; |
200 |
case 31: |
201 |
cutscene_music_start(190); |
202 |
break; |
203 |
case 32: |
204 |
cutscene_dialogue(); |
205 |
with (msg) |
206 |
{ |
207 |
talker[0] = actor_ceroba; |
208 |
talker[3] = actor_starlo; |
209 |
talker[5] = actor_ceroba; |
210 |
talker[8] = actor_starlo; |
211 |
talker[9] = actor_ceroba; |
212 |
talker[11] = actor_starlo; |
213 |
talker[12] = actor_ceroba; |
214 |
message[0] = "* It's the quickest route# to Hotland from here."; |
215 |
message[1] = "* Nothing but abandoned# rooms as far as I know."; |
216 |
message[2] = "* I have Chujin's old# passcodes for any# locked doors as well."; |
217 |
message[3] = "* Solid plan."; |
218 |
message[4] = "* If you need me, I would# be happy to accompany# you!"; |
219 |
message[5] = "* I don't know how ugly# things at the Lab may# get."; |
220 |
message[6] = "* You need to stay here# and take care of the# town."; |
221 |
message[7] = "* ...I believe you owe# your posse an# apology."; |
222 |
message[8] = "* You're right..."; |
223 |
message[9] = "* I'll take Clover with# me."; |
224 |
message[10] = "* They've proven to be# skilled on several# fronts."; |
225 |
message[11] = "* An excellent choice. I# trust Clover to deliver# justice out there!"; |
226 |
message[12] = "* Alright, we've# discussed enough. Let's# get moving."; |
227 |
prt[0] = 370; |
228 |
prt[1] = 377; |
229 |
prt[2] = 370; |
230 |
prt[3] = 417; |
231 |
prt[4] = 422; |
232 |
prt[5] = 377; |
233 |
prt[6] = 370; |
234 |
prt[7] = 371; |
235 |
prt[8] = 406; |
236 |
prt[9] = 377; |
237 |
prt[10] = 372; |
238 |
prt[11] = 422; |
239 |
prt[12] = 377; |
240 |
} |
241 |
break; |
242 |
case 33: |
243 |
cutscene_npc_walk_relative(actor_starlo, 0, 30, 2, "y", "up"); |
244 |
break; |
245 |
case 34: |
246 |
cutscene_npc_walk(actor_ceroba, 146, 148, 2, "x", "up"); |
247 |
break; |
248 |
case 35: |
249 |
cutscene_wait(0.5); |
250 |
break; |
251 |
case 36: |
252 |
cutscene_sfx_play(273, 1); |
253 |
break; |
254 |
case 37: |
255 |
cutscene_wait(1.5); |
256 |
break; |
257 |
case 38: |
258 |
cutscene_sfx_play(270, 2); |
259 |
cutscene_npc_direction(actor_ceroba, "right"); |
260 |
cutscene_advance(39); |
261 |
break; |
262 |
case 39: |
263 |
cutscene_screenshake(1, 2); |
264 |
break; |
265 |
case 40: |
266 |
cutscene_action_sprite(1958, 1105, 1/3, true, 0, 631, 0); |
267 |
break; |
268 |
case 41: |
269 |
cutscene_wait(1); |
270 |
break; |
271 |
case 42: |
272 |
cutscene_npc_direction(actor_ceroba, "down"); |
273 |
break; |
274 |
case 43: |
275 |
cutscene_dialogue(); |
276 |
with (msg) |
277 |
{ |
278 |
talker[0] = actor_ceroba; |
279 |
message[0] = "* I'll see you later,# Starlo."; |
280 |
message[1] = "* Whatever happens,# remember that this is# for Chujin's legacy."; |
281 |
prt[0] = 377; |
282 |
prt[1] = 370; |
283 |
} |
284 |
break; |
285 |
case 44: |
286 |
cutscene_audio_fade(cutscene_music, 0, 1000, 0.2, false, true); |
287 |
break; |
288 |
case 45: |
289 |
cutscene_npc_walk(actor_ceroba, 220, 140, 2, "x", "up"); |
290 |
break; |
291 |
case 46: |
292 |
cutscene_fade_out(actor_ceroba, 1); |
293 |
break; |
294 |
case 47: |
295 |
cutscene_wait(1.5); |
296 |
break; |
297 |
case 48: |
298 |
cutscene_npc_walk(actor_clover, actor_clover.x, 185, 1, "y", "up"); |
299 |
break; |
300 |
case 49: |
301 |
cutscene_npc_set_sprites(actor_starlo, 207, 205, 196, 201, 206, 204, 194, 200); |
302 |
case 50: |
303 |
cutscene_dialogue(); |
304 |
with (msg) |
305 |
{ |
306 |
talker[0] = actor_starlo; |
307 |
message[0] = "* Oh! Clover! Before you# go, I forgot to give you# this."; |
308 |
prt[0] = 404; |
309 |
} |
310 |
break; |
311 |
case 51: |
312 |
cutscene_npc_walk(actor_starlo, actor_clover.x, actor_clover.y - 30, 3, "y", "down"); |
313 |
break; |
314 |
case 52: |
315 |
cutscene_sfx_play(378, 1); |
316 |
break; |
317 |
case 53: |
318 |
cutscene_dialogue(); |
319 |
with (msg) |
320 |
{ |
321 |
talker[0] = -4; |
322 |
talker[1] = 1169; |
323 |
sndfnt_array[0] = 391; |
324 |
sndfnt_array[1] = 107; |
325 |
message[0] = "* (You got the Deputy# Badge!)"; |
326 |
message[1] = "* Despite a few hiccups,# our little adventure was# a blast."; |
327 |
message[2] = "* I'll be seein' ya# around, partner!"; |
328 |
prt[1] = 417; |
329 |
prt[2] = 422; |
330 |
} |
331 |
break; |
332 |
case 54: |
333 |
cutscene_npc_action_sprite(actor_starlo, 202, 1/3, true, 0, 232, 5); |
334 |
break; |
335 |
case 55: |
336 |
cutscene_wait(1); |
337 |
break; |
338 |
case 56: |
339 |
cutscene_npc_action_sprite(actor_clover, 1106, 1/3, true, 0, 275, 6); |
340 |
break; |
341 |
case 57: |
342 |
cutscene_wait(1); |
343 |
break; |
344 |
case 58: |
345 |
cutscene_dialogue(); |
346 |
with (msg) |
347 |
{ |
348 |
talker[0] = 1169; |
349 |
message[0] = "* I'm so proud!"; |
350 |
prt[0] = 413; |
351 |
} |
352 |
break; |
353 |
case 59: |
354 |
cutscene_wait(1); |
355 |
break; |
356 |
case 60: |
357 |
cutscene_npc_reset_sprite(actor_starlo, "down"); |
358 |
break; |
359 |
case 61: |
360 |
cutscene_npc_reset_sprite(actor_clover, "up"); |
361 |
break; |
362 |
case 62: |
363 |
cutscene_npc_walk_relative(actor_starlo, -30, 30, 2, "x", "up"); |
364 |
break; |
365 |
case 63: |
366 |
cutscene_npc_walk(actor_clover, 220, 140, 2, "x", "up"); |
367 |
break; |
368 |
case 64: |
369 |
cutscene_fade_out(actor_clover, 1); |
370 |
break; |
371 |
case 65: |
372 |
cutscene_change_room(141, 160, 520, 0.015, 45); |
373 |
break; |
374 |
case 66: |
375 |
obj_pl.image_alpha = 1; |
376 |
obj_pl.direction = 90; |
377 |
cutscene_instance_create(160, 440, 1161); |
378 |
actor_ceroba.npc_direction = "up"; |
379 |
break; |
380 |
case 67: |
381 |
cutscene_wait(1); |
382 |
break; |
383 |
case 68: |
384 |
cutscene_sfx_play(270, 1); |
385 |
break; |
386 |
case 69: |
387 |
cutscene_screenshake(0.5, 2); |
388 |
break; |
389 |
case 70: |
390 |
cutscene_wait(1); |
391 |
break; |
392 |
case 71: |
393 |
cutscene_npc_direction(actor_ceroba, "down"); |
394 |
break; |
395 |
case 72: |
396 |
cutscene_dialogue(); |
397 |
with (msg) |
398 |
{ |
399 |
talker[0] = actor_ceroba; |
400 |
message[0] = "* Remember, I'm in# charge."; |
401 |
message[1] = "* Stay close by and we'll# reach our destination# soon."; |
402 |
prt[0] = 370; |
403 |
prt[1] = 370; |
404 |
} |
405 |
break; |
406 |
case 73: |
407 |
cutscene_npc_walk_relative(actor_ceroba, 0, -40, 2, "y", "up"); |
408 |
break; |
409 |
case 74: |
410 |
scr_cutscene_end(); |
411 |
cutscene_advance(); |
412 |
global.dunes_flag[35] = 1; |
413 |
break; |
414 |
case 75: |
415 |
cutscene_npc_walk_wait(actor_ceroba, actor_ceroba.x, -40, 4, "y", "left"); |
416 |
break; |
417 |
case 76: |
418 |
cutscene_end(); |
419 |
break; |
420 |
} |