| 1 | if (live_call())  | 
    
| 2 | return global.live_result;  | 
    
| 3 | shift_layers = -1;  | 
    
| 4 | if (instance_number(obj_dunes_4_controller) > 1)  | 
    
| 5 | { | 
    
| 6 | instance_destroy();  | 
    
| 7 | exit;  | 
    
| 8 | }  | 
    
| 9 | obj_shadow_collider.sprite_index = -4;  | 
    
| 10 | if (obj_pl.y > 320)  | 
    
| 11 | shift_layers = 0;  | 
    
| 12 | else  | 
    
| 13 | shift_layers = 1;  |