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gml_Object_obj_dunes_boulders_Create_0

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1
image_index = irandom_range(0, 2);
2
image_speed = 0;
3
fall_speed = irandom_range(3, 6);
4
y_target = 0;
5
depth = -room_height;
6
shadow_id = -4;
7
rumble_sound = audio_play_sound(snd_rumble, 1, 0);
8
alarm[0] = 5;
gml_Object_obj_dunes_boulders_Alarm_0.gml

audio_stop_sound(rumble_sound);