| 1 | var enemy_dead = global.enemy_dead; |
| 2 | var enemy_spared = global.enemy_spared; |
| 3 | if (enemy_dead == false && enemy_spared == false) |
| 4 | { |
| 5 | if (id_el_bailador_dance != -4) |
| 6 | { |
| 7 | image_alpha = 0; |
| 8 | time_elapsed = 0; |
| 9 | sign_modifier = 1; |
| 10 | image_alpha_immunity = true; |
| 11 | } |
| 12 | else |
| 13 | { |
| 14 | if (global.image_alpha_enemy_attacking == 1) |
| 15 | image_alpha_immunity = false; |
| 16 | if (image_alpha_immunity == true) |
| 17 | image_alpha = 1; |
| 18 | else |
| 19 | image_alpha = global.image_alpha_enemy_attacking; |
| 20 | } |
| 21 | } |