scr_cutscene_startscr_cutscene_startfunction scr_cutscene_start() { global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }();
elevator_shake_screen = false;
shake_int = 4;
darkness_alpha = 0;
last_room = room_get_name(room);
scene = 0;
depth = -room_height;