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gml_Object_obj_elevator_controller_Create_0

related scripts: Alarm_0Alarm_1Alarm_2Alarm_3Create_0 Draw_0Other_4Other_5Step_0

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1
scr_cutscene_start
scr_cutscene_start

function
scr_cutscene_start()
{ global.cutscene = true; obj_pl.state = scr_frozen_state; obj_pl.image_index = 0; obj_pl.image_speed = 0; }
();
2
elevator_shake_screen = false;
3
shake_int = 4;
4
darkness_alpha = 0;
5
last_room = room_get_name(room);
6
scene = 0;
7
depth = -room_height;