1 | image_speed = 0.4; |
2 | switch (room) |
3 | { |
4 | case rm_dunes_24: |
5 | case rm_dunes_28: |
6 | sprite_index = spr_elevator_propeller_light; |
7 | break; |
8 | } |
9 | depth = obj_pulley_elevator.depth; |
10 | y_difference = obj_pulley_elevator.y - y; |