| 1 | image_index = 5; |
| 2 | image_speed = 0; |
| 3 | obj_battle_transition.depth = -8; |
| 4 | audio_play_sound(snd_battle2, 1, 0); |
| 5 | action_move_point(__view_get(e__VW.XView, 0) + 27, __view_get(e__VW.YView, 0) + 226, 12); |
| 6 | |
| 7 | enum e__VW |
| 8 | { |
| 9 | XView, |
| 10 | YView, |
| 11 | WView, |
| 12 | HView, |
| 13 | Angle, |
| 14 | HBorder, |
| 15 | VBorder, |
| 16 | HSpeed, |
| 17 | VSpeed, |
| 18 | Object, |
| 19 | Visible, |
| 20 | XPort, |
| 21 | YPort, |
| 22 | WPort, |
| 23 | HPort, |
| 24 | Camera, |
| 25 | SurfaceID |
| 26 | } |