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gml_Object_obj_ending_flashback_02_noise_Step_0

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1
if (!fade_out)
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{
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    draw_alpha = lerp(draw_alpha, 1, 0.15);
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    if (draw_alpha > 0.99)
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        draw_alpha = 1;
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}
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else
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{
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    draw_alpha = lerp(draw_alpha, 0, 0.15);
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    if (draw_alpha < 0.01)
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    {
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        draw_alpha = 0;
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        audio_stop_sound(static_noise);
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        instance_destroy();
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    }
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}
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audio_sound_gain(static_noise, draw_alpha, 10);