| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
if (obj_pl.y < 340 && obj_pl.x < 520) |
| 7 |
cutscene_advance(); |
| 8 |
break; |
| 9 |
case 1: |
| 10 |
scr_cutscene_start(); |
| 11 |
cutscene_advance(); |
| 12 |
with (obj_factory_02_conveyor_indicator) |
| 13 |
sprite_index = spr_conveyor_indicator_idle; |
| 14 |
break; |
| 15 |
case 2: |
| 16 |
cutscene_follower_into_actor(); |
| 17 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 18 |
break; |
| 19 |
case 3: |
| 20 |
var arrive = 0; |
| 21 |
if (cutscene_npc_walk(1168, 350, 300, 3, "x", "up") || (obj_player_npc.x == 350 && obj_player_npc.y == 300)) |
| 22 |
{ |
| 23 |
arrive += 1; |
| 24 |
scene = 3; |
| 25 |
} |
| 26 |
if (cutscene_npc_walk(actor_follower, 370, 300, 3, "x", "up") || (actor_follower.x == 350 && actor_follower.y == 300)) |
| 27 |
{ |
| 28 |
arrive += 1; |
| 29 |
scene = 3; |
| 30 |
} |
| 31 |
if (arrive >= 2) |
| 32 |
scene = 4; |
| 33 |
break; |
| 34 |
case 4: |
| 35 |
cutscene_wait(0.5); |
| 36 |
break; |
| 37 |
case 5: |
| 38 |
cutscene_camera_move(360, 210, 2); |
| 39 |
break; |
| 40 |
case 6: |
| 41 |
cutscene_wait(1); |
| 42 |
break; |
| 43 |
case 7: |
| 44 |
cutscene_dialogue(); |
| 45 |
with (msg) |
| 46 |
{ |
| 47 |
talker[0] = 1161; |
| 48 |
message[0] = "* What the"; |
| 49 |
prt[0] = 393; |
| 50 |
if (message_current == 0) |
| 51 |
{ |
| 52 |
with (obj_steamworks_factory_02_face) |
| 53 |
{ |
| 54 |
sprite_index = spr_steamworks_38_face_hello; |
| 55 |
image_speed = 1; |
| 56 |
} |
| 57 |
skippable = false; |
| 58 |
if (cutoff >= string_length(message[message_current])) |
| 59 |
{ |
| 60 |
global.dialogue_open = false; |
| 61 |
instance_destroy(); |
| 62 |
other.scene++; |
| 63 |
} |
| 64 |
} |
| 65 |
} |
| 66 |
break; |
| 67 |
case 8: |
| 68 |
cutscene_music_start(65, 100); |
| 69 |
break; |
| 70 |
case 9: |
| 71 |
cutscene_dialogue_special("shake", 65280); |
| 72 |
if (obj_steamworks_factory_02_face.sprite_index != spr_steamworks_38_face_talking) |
| 73 |
{ |
| 74 |
obj_steamworks_factory_02_face.sprite_index = spr_steamworks_38_face_talking; |
| 75 |
obj_steamworks_factory_02_face.image_index = 0; |
| 76 |
} |
| 77 |
with (msg) |
| 78 |
{ |
| 79 |
message[0] = "* Fun!!!"; |
| 80 |
message[1] = "* Hello again!!"; |
| 81 |
message[2] = "* The shipment is almost# complete!!"; |
| 82 |
message[3] = "* One final step and you may have# the passcode to exit!"; |
| 83 |
message[4] = "* All you have to do is "; |
| 84 |
if (message_current == 1) |
| 85 |
mode = "swirl"; |
| 86 |
if (message_current == 4) |
| 87 |
{ |
| 88 |
skippable = false; |
| 89 |
if (can_skip) |
| 90 |
{ |
| 91 |
global.dialogue_open = false; |
| 92 |
instance_destroy(); |
| 93 |
other.scene++; |
| 94 |
} |
| 95 |
} |
| 96 |
position = 0; |
| 97 |
} |
| 98 |
break; |
| 99 |
case 10: |
| 100 |
cutscene_dialogue(); |
| 101 |
with (msg) |
| 102 |
{ |
| 103 |
talker[0] = 1161; |
| 104 |
message[0] = "* Sort each colored# package by tilting that# platform left or right."; |
| 105 |
message[1] = "* Pretty obvious."; |
| 106 |
prt[0] = 377; |
| 107 |
prt[1] = 394; |
| 108 |
position = 1; |
| 109 |
} |
| 110 |
break; |
| 111 |
case 11: |
| 112 |
cutscene_wait(1); |
| 113 |
break; |
| 114 |
case 12: |
| 115 |
cutscene_dialogue_special("swirl", 65280); |
| 116 |
with (msg) |
| 117 |
{ |
| 118 |
message[0] = "* Look who paid attention# learning colors in preschool!"; |
| 119 |
position = 0; |
| 120 |
} |
| 121 |
break; |
| 122 |
case 13: |
| 123 |
cutscene_dialogue(); |
| 124 |
with (msg) |
| 125 |
{ |
| 126 |
talker[0] = 1161; |
| 127 |
message[0] = "* Not by choice."; |
| 128 |
prt[0] = 382; |
| 129 |
position = 1; |
| 130 |
} |
| 131 |
break; |
| 132 |
case 14: |
| 133 |
cutscene_npc_direction(1161, "left"); |
| 134 |
break; |
| 135 |
case 15: |
| 136 |
cutscene_dialogue(); |
| 137 |
with (msg) |
| 138 |
{ |
| 139 |
talker[0] = 1161; |
| 140 |
message[0] = "* I'll take the# drop-chute up top, you# man the platform."; |
| 141 |
message[1] = "* Good? Good."; |
| 142 |
prt[0] = 377; |
| 143 |
prt[1] = 370; |
| 144 |
position = 1; |
| 145 |
} |
| 146 |
break; |
| 147 |
case 16: |
| 148 |
cutscene_npc_walk(1161, 150, 320, 4, "y", "right", -4); |
| 149 |
cutscene_npc_walk(1168, 420, 275, 3, "x", "up", -4, 358, 263); |
| 150 |
scene++; |
| 151 |
break; |
| 152 |
case 17: |
| 153 |
if (!obj_player_npc.npc_arrived || !obj_ceroba_npc.npc_arrived) |
| 154 |
exit; |
| 155 |
cutscene_wait(1.5); |
| 156 |
break; |
| 157 |
case 18: |
| 158 |
obj_ceroba_npc.x = 190; |
| 159 |
obj_ceroba_npc.y = 137; |
| 160 |
obj_ceroba_npc.npc_dynamic_depth = false; |
| 161 |
obj_ceroba_npc.depth = 150; |
| 162 |
cutscene_advance(); |
| 163 |
break; |
| 164 |
case 19: |
| 165 |
cutscene_npc_walk(1161, 255, 137, 3, "x", "down"); |
| 166 |
break; |
| 167 |
case 20: |
| 168 |
cutscene_camera_move(360, 170, 2); |
| 169 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 1000); |
| 170 |
break; |
| 171 |
case 21: |
| 172 |
cutscene_dialogue(); |
| 173 |
with (msg) |
| 174 |
{ |
| 175 |
talker[0] = 1161; |
| 176 |
message[0] = "* Ready?"; |
| 177 |
message[1] = "* Here goes nothing!"; |
| 178 |
prt[0] = 370; |
| 179 |
prt[1] = 377; |
| 180 |
position = 0; |
| 181 |
} |
| 182 |
break; |
| 183 |
case 22: |
| 184 |
cutscene_music_start(218, 100); |
| 185 |
instance_create(0, 0, obj_factory_02_seesaw_puzzle); |
| 186 |
obj_factory_02_seesaw_puzzle.seesaw_puzzle_activate = true; |
| 187 |
break; |
| 188 |
case 23: |
| 189 |
break; |
| 190 |
case 24: |
| 191 |
cutscene_wait(0.5); |
| 192 |
break; |
| 193 |
case 25: |
| 194 |
cutscene_dialogue(); |
| 195 |
with (msg) |
| 196 |
{ |
| 197 |
talker[0] = 1161; |
| 198 |
message[0] = "* Phew!"; |
| 199 |
message[1] = "* Coming back down!"; |
| 200 |
prt[0] = 394; |
| 201 |
prt[1] = 370; |
| 202 |
position = 0; |
| 203 |
} |
| 204 |
break; |
| 205 |
case 26: |
| 206 |
cutscene_npc_walk(1161, 180, 137, 3, "x", "down"); |
| 207 |
break; |
| 208 |
case 27: |
| 209 |
if (!audio_is_playing(mus_mixin_it_up)) |
| 210 |
{ |
| 211 |
with (obj_steamworks_factory_02_face) |
| 212 |
{ |
| 213 |
sprite_index = spr_steamworks_38_face_talking; |
| 214 |
obj_steamworks_factory_02_face.image_index = 0; |
| 215 |
} |
| 216 |
cutscene_music = audio_play_sound(mus_mixin_it_up, 1, 1); |
| 217 |
audio_sound_gain(cutscene_music, 1, 0); |
| 218 |
} |
| 219 |
cutscene_dialogue_special("swirl", 65280); |
| 220 |
with (msg) |
| 221 |
{ |
| 222 |
message[0] = "* Grrreeeat job everyone!!!"; |
| 223 |
message[1] = "* You can't spell \"Steamworks\"# without \"teamwork\"!!"; |
| 224 |
message[2] = "* Can't spell it without \"steak\"# either but that has absolutely# no bearing on this situation!"; |
| 225 |
message[3] = "* Let's see how you did!!"; |
| 226 |
message[4] = "* Calculating..."; |
| 227 |
message[5] = "* Aw! You BARELY scraped by but# that's what performance reports# are for!"; |
| 228 |
position = 0; |
| 229 |
} |
| 230 |
break; |
| 231 |
case 28: |
| 232 |
obj_ceroba_npc.x = 180; |
| 233 |
obj_ceroba_npc.y = 280; |
| 234 |
obj_ceroba_npc.npc_dynamic_depth = true; |
| 235 |
cutscene_advance(); |
| 236 |
break; |
| 237 |
case 29: |
| 238 |
cutscene_npc_walk(actor_follower, 310, 280, 3, "y", "up"); |
| 239 |
break; |
| 240 |
case 30: |
| 241 |
cutscene_npc_walk(1168, 368, 263, 2, "x", "up"); |
| 242 |
break; |
| 243 |
case 31: |
| 244 |
obj_ceroba_npc.action_sprite = true; |
| 245 |
obj_ceroba_npc.sprite_index = spr_ceroba_right_run; |
| 246 |
obj_ceroba_npc.image_index = 0; |
| 247 |
obj_ceroba_npc.image_speed = 0; |
| 248 |
with (obj_ceroba_npc) |
| 249 |
path_start(pt_steamworks_factory_02_cerobajump, 4, path_action_stop, false); |
| 250 |
cutscene_sfx_play(373, 1); |
| 251 |
break; |
| 252 |
case 32: |
| 253 |
with (obj_ceroba_npc) |
| 254 |
{ |
| 255 |
if (path_position >= 1) |
| 256 |
{ |
| 257 |
action_sprite = false; |
| 258 |
npc_direction = "right"; |
| 259 |
other.scene++; |
| 260 |
scr_screenshakescr_screenshakefunction scr_screenshake(arg0, arg1)
{
if (instance_exists(obj_screenshake_player))
exit;
with (instance_create(__view_get(e__VW.Object, 0).x, __view_get(e__VW.Object, 0).y, obj_screenshake_player))
{alarm[0]
intensity = arg1;
}
}
enum e__VW
{
XView,
YView,
WView,
HView,
Angle,
HBorder,
VBorder,
HSpeed,
VSpeed,
Object,
Visible,
XPort,
YPort,
WPort,
HPort,
Camera,
SurfaceID
} (1, 1); |
| 261 |
audio_play_sound(snd_undertale_thud, 1, 0); |
| 262 |
} |
| 263 |
} |
| 264 |
break; |
| 265 |
case 33: |
| 266 |
cutscene_wait(0.25); |
| 267 |
break; |
| 268 |
case 34: |
| 269 |
cutscene_npc_direction(1161, "up"); |
| 270 |
break; |
| 271 |
case 35: |
| 272 |
cutscene_dialogue(); |
| 273 |
with (msg) |
| 274 |
{ |
| 275 |
talker[0] = 1161; |
| 276 |
message[0] = "* Hey! It isn't our fault# this system is so# impractical!"; |
| 277 |
message[1] = "* Why does it take two# giant steps to ship a# few packages?"; |
| 278 |
message[2] = "* Why can't we sort the# colors when boxing them# in the first room??"; |
| 279 |
prt[0] = 368; |
| 280 |
prt[1] = 394; |
| 281 |
prt[2] = 371; |
| 282 |
position = 1; |
| 283 |
} |
| 284 |
break; |
| 285 |
case 36: |
| 286 |
cutscene_wait(1); |
| 287 |
break; |
| 288 |
case 37: |
| 289 |
cutscene_dialogue_special("default", 65280); |
| 290 |
with (msg) |
| 291 |
{ |
| 292 |
message[0] = "* ..."; |
| 293 |
message[1] = "* Beats me!"; |
| 294 |
position = 0; |
| 295 |
} |
| 296 |
break; |
| 297 |
case 38: |
| 298 |
cutscene_dialogue(); |
| 299 |
with (msg) |
| 300 |
{ |
| 301 |
talker[0] = 1161; |
| 302 |
message[0] = "* You know, for being# built by such great# minds..."; |
| 303 |
message[1] = "* The Steamworks are# awfully convoluted."; |
| 304 |
prt[0] = 368; |
| 305 |
prt[1] = 368; |
| 306 |
position = 1; |
| 307 |
} |
| 308 |
break; |
| 309 |
case 39: |
| 310 |
cutscene_dialogue_special("swirl", 65280); |
| 311 |
with (msg) |
| 312 |
{ |
| 313 |
message[0] = "* It takes a MASSIVE IQ to# understand the complexities of# the Steamworks."; |
| 314 |
message[1] = "* Your brain probably isn't# advanced enough!"; |
| 315 |
position = 0; |
| 316 |
} |
| 317 |
break; |
| 318 |
case 40: |
| 319 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (65, 300); |
| 320 |
cutscene_dialogue(); |
| 321 |
with (msg) |
| 322 |
{ |
| 323 |
talker[0] = 1161; |
| 324 |
message[0] = "* Says the wall-mounted# GIF comprised of three# pixels."; |
| 325 |
message[1] = "* You know what?"; |
| 326 |
message[2] = "* You can take your little# \"passcode\" and "; |
| 327 |
prt[0] = 366; |
| 328 |
prt[1] = 366; |
| 329 |
prt[2] = 754; |
| 330 |
if (message_current == 2) |
| 331 |
{ |
| 332 |
skippable = false; |
| 333 |
if (cutoff >= string_length(message[message_current])) |
| 334 |
{ |
| 335 |
global.dialogue_open = false; |
| 336 |
instance_destroy(); |
| 337 |
other.scene++; |
| 338 |
} |
| 339 |
} |
| 340 |
} |
| 341 |
break; |
| 342 |
case 41: |
| 343 |
obj_ceroba_npc.image_alpha = 0; |
| 344 |
cutscene_npc_action_sprite(1168, 2709, 1, true, 0); |
| 345 |
if (obj_player_npc.image_index >= 21) |
| 346 |
{ |
| 347 |
obj_player_npc.image_speed = 0; |
| 348 |
cutscene_advance(41.2); |
| 349 |
} |
| 350 |
break; |
| 351 |
case 41.2: |
| 352 |
if (cutscene_wait(0.5)) |
| 353 |
{ |
| 354 |
obj_player_npc.image_speed = 1; |
| 355 |
cutscene_advance(41.4); |
| 356 |
} |
| 357 |
break; |
| 358 |
case 41.4: |
| 359 |
if (obj_player_npc.image_index >= 32) |
| 360 |
{ |
| 361 |
obj_player_npc.image_speed = 0; |
| 362 |
cutscene_advance(41.6); |
| 363 |
} |
| 364 |
break; |
| 365 |
case 41.6: |
| 366 |
if (cutscene_wait(0.75)) |
| 367 |
{ |
| 368 |
obj_player_npc.image_speed = 1; |
| 369 |
cutscene_advance(41.8); |
| 370 |
} |
| 371 |
break; |
| 372 |
case 41.8: |
| 373 |
if (cutscene_npc_action_sprite(1168, 2709, 1, true, 0)) |
| 374 |
cutscene_advance(42); |
| 375 |
break; |
| 376 |
case 42: |
| 377 |
cutscene_dialogue(); |
| 378 |
with (msg) |
| 379 |
{ |
| 380 |
talker[0] = 1161; |
| 381 |
message[0] = "* ...Just give us the code."; |
| 382 |
prt[0] = 377; |
| 383 |
} |
| 384 |
break; |
| 385 |
case 43: |
| 386 |
cutscene_dialogue_special("swirl", 65280); |
| 387 |
with (msg) |
| 388 |
{ |
| 389 |
message[0] = "* Of course!"; |
| 390 |
message[1] = "* The passcode is " + global.factory_code + "."; |
| 391 |
message[2] = "* Got it?"; |
| 392 |
message[3] = "* " + global.factory_code + "."; |
| 393 |
position = 0; |
| 394 |
} |
| 395 |
break; |
| 396 |
case 44: |
| 397 |
cutscene_dialogue(); |
| 398 |
with (msg) |
| 399 |
{ |
| 400 |
talker[0] = 1161; |
| 401 |
message[0] = "* Yeah, thanks."; |
| 402 |
prt[0] = 394; |
| 403 |
} |
| 404 |
break; |
| 405 |
case 45: |
| 406 |
cutscene_dialogue_special("swirl", 65280); |
| 407 |
with (msg) |
| 408 |
{ |
| 409 |
message[0] = "* No, thank you, employees!"; |
| 410 |
message[1] = "* Thank you for making the# Underground a little brighter!"; |
| 411 |
position = 0; |
| 412 |
} |
| 413 |
break; |
| 414 |
case 46: |
| 415 |
obj_player_npc.action_sprite = false; |
| 416 |
obj_ceroba_npc.image_alpha = 1; |
| 417 |
obj_ceroba_npc.npc_direction = "up"; |
| 418 |
cutscene_advance(); |
| 419 |
break; |
| 420 |
case 47: |
| 421 |
cutscene_wait(0.5); |
| 422 |
break; |
| 423 |
case 48: |
| 424 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 3); |
| 425 |
break; |
| 426 |
case 49: |
| 427 |
instance_destroy(obj_camera); |
| 428 |
camera_set_view_target(view_camera[0], 1031); |
| 429 |
cutscene_advance(); |
| 430 |
break; |
| 431 |
case 50: |
| 432 |
if (instance_exists(obj_player_npc)) |
| 433 |
instance_destroy(obj_player_npc); |
| 434 |
obj_pl.direction = 0; |
| 435 |
cutscene_actor_into_follower(); |
| 436 |
scr_radio_restart(); |
| 437 |
audio_sound_gain(obj_radio.current_song, 1, 0); |
| 438 |
scr_cutscene_end(); |
| 439 |
global.sworks_flag[36] = 2; |
| 440 |
break; |
| 441 |
} |
| 442 |
with (obj_doorway) |
| 443 |
{ |
| 444 |
if (collision_rectangle(bbox_left, bbox_top, bbox_right, bbox_bottom, obj_pl, false, true) != -4) |
| 445 |
event_perform(ev_collision, obj_pl); |
| 446 |
} |