1 | switch (scene) |
2 | { |
3 | case 0: |
4 | cutscene_wait(1); |
5 | break; |
6 | case 1: |
7 | cutscene_dialogue(); |
8 | with (msg) |
9 | { |
10 | talker[0] = 1161; |
11 | message[0] = "* Dammit!"; |
12 | message[1] = "* Better try again."; |
13 | prt[0] = 370; |
14 | prt[1] = 370; |
15 | } |
16 | break; |
17 | case 2: |
18 | cutscene_wait(0.5); |
19 | break; |
20 | case 3: |
21 | instance_create(0, 0, obj_factory_02_conveyor_puzzle); |
22 | obj_factory_02_conveyor_puzzle.conveyor_puzzle_activate = true; |
23 | instance_destroy(); |
24 | break; |
25 | } |