1 |
if (global.sworks_flag[36] >= 1) |
2 |
instance_destroy(); |
3 |
if (global.sworks_flag[42] >= 1) |
4 |
{ |
5 |
instance_destroy(); |
6 |
exit; |
7 |
} |
8 |
switch (scene) |
9 |
{ |
10 |
case -1: |
11 |
if (place_meeting(x, y, obj_pl)) |
12 |
{ |
13 |
scr_cutscene_start(); |
14 |
cutscene_advance(); |
15 |
} |
16 |
break; |
17 |
case 0: |
18 |
cutscene_instance_create(obj_pl.x, obj_pl.y, 1168); |
19 |
break; |
20 |
case 1: |
21 |
cutscene_follower_into_actor(); |
22 |
break; |
23 |
case 2: |
24 |
cutscene_npc_walk(1168, 660, 660, 3, "x", "up"); |
25 |
scene++; |
26 |
break; |
27 |
case 3: |
28 |
cutscene_npc_walk(1161, 630, 660, 3, "x", "up"); |
29 |
scene++; |
30 |
break; |
31 |
case 4: |
32 |
if (obj_player_npc.npc_arrived && obj_ceroba_npc.npc_arrived) |
33 |
scene++; |
34 |
break; |
35 |
case 5: |
36 |
cutscene_wait(0.75); |
37 |
break; |
38 |
case 6: |
39 |
cutscene_dialogue(); |
40 |
with (msg) |
41 |
{ |
42 |
sndfnt = 108; |
43 |
message[0] = "* Really? Another door?"; |
44 |
message[1] = "* ..."; |
45 |
message[2] = "* Let's look around. Has# to be a switch or a# panel somewhere."; |
46 |
prt[0] = 368; |
47 |
prt[1] = 394; |
48 |
prt[2] = 370; |
49 |
if (message_current == 2) |
50 |
obj_ceroba_npc.npc_direction = "right"; |
51 |
} |
52 |
break; |
53 |
case 7: |
54 |
cutscene_npc_walk(1161, obj_pl.x, obj_pl.y + 20, 3, "y", "up"); |
55 |
break; |
56 |
case 8: |
57 |
obj_pl.direction = 90; |
58 |
cutscene_actor_into_follower(); |
59 |
break; |
60 |
case 9: |
61 |
cutscene_end(); |
62 |
break; |
63 |
} |