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gml_Object_obj_factory_02_seesaw_item_Collision_obj_seesaw

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if (!impact_sound_noloop)
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{
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    impact_sound_noloop = true;
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    audio_play_sound(choose(snd_mart_impact_1, snd_mart_impact_2, snd_mart_impact_3), 1, 0);
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}