| 1 | var new_item = instance_create_depth(x, y, depth, obj_factory_02_seesaw_item); |
| 2 | with (new_item) |
| 3 | { |
| 4 | sprite_index = other.sprite_index; |
| 5 | image_index = other.image_index; |
| 6 | item_type = other.item_type; |
| 7 | } |
| 8 | instance_destroy(); |