1 | var new_item = instance_create_depth(x, y, depth, obj_factory_02_seesaw_item); |
2 | with (new_item) |
3 | { |
4 | sprite_index = other.sprite_index; |
5 | image_index = other.image_index; |
6 | item_type = other.item_type; |
7 | } |
8 | instance_destroy(); |