scene = 0;
cutscene_timer = 0;
with (obj_factory_02_conveyor_indicator)
sprite_index = spr_conveyor_indicator_idle;
indicator_on = false;
flash_count = 3;
alarm[0] = 30;gml_Object_obj_factory_02_seesaw_victory_Alarm_0.gmlif (!indicator_on) { indicator_on = true; flash_count -= 1; with (obj_factory_02_conveyor_indicator) sprite_index = spr_conveyor_indicator_green; } else { indicator_on = false; with (obj_factory_02_conveyor_indicator) sprite_index = spr_conveyor_indicator_idle; } if (flash_count <= 0) { obj_factory_02_controller_02.scene += 1; instance_destroy(); } else { alarm[0] = 10; }