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gml_Object_obj_factory_03_furnace_Alarm_0

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1
sprite_index = spr_factory_03_furnace_offon;
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image_index = image_number - 1;
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image_speed = -1;
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state = 2;
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with (child_light)
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    destroy_self = true;
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child_light = -4;
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audio_play_sound(snd_fire_snuff_out, 1, 0);
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audio_stop_sound(fire_loop);