| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
cutscene_follower_into_actor(); |
| 5 |
if (global.sworks_flag[37] < 2) |
| 6 |
instance_create(0, 0, obj_factory_03_shaft_intro); |
| 7 |
else |
| 8 |
instance_create(x, y, obj_overworld_fade_in_screen); |
| 9 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 10 |
with (obj_player_npc) |
| 11 |
{ |
| 12 |
x = 185; |
| 13 |
y = 147; |
| 14 |
action_sprite = true; |
| 15 |
sprite_index = spr_factory_03_clover_lying_down; |
| 16 |
} |
| 17 |
with (actor_follower) |
| 18 |
{ |
| 19 |
x = 144; |
| 20 |
y = 144; |
| 21 |
action_sprite = true; |
| 22 |
sprite_index = spr_factory_03_ceroba_lying_down; |
| 23 |
} |
| 24 |
break; |
| 25 |
case 1: |
| 26 |
if (!instance_exists(obj_factory_03_shaft_intro)) |
| 27 |
scene++; |
| 28 |
break; |
| 29 |
case 2: |
| 30 |
if (global.sworks_flag[37] == 1) |
| 31 |
cutscene_wait(2); |
| 32 |
else |
| 33 |
cutscene_wait(0.5); |
| 34 |
break; |
| 35 |
case 3: |
| 36 |
cutscene_dialogue(); |
| 37 |
if (global.sworks_flag[37] == 1) |
| 38 |
{ |
| 39 |
with (msg) |
| 40 |
{ |
| 41 |
position = 1; |
| 42 |
ch_msg = 2; |
| 43 |
talker[0] = 1161; |
| 44 |
message[0] = "* Ow..."; |
| 45 |
message[1] = "* I am so tired of this# \"falling\" thing. "; |
| 46 |
message[2] = "* How about you?"; |
| 47 |
prt[0] = 384; |
| 48 |
prt[1] = 377; |
| 49 |
prt[2] = 370; |
| 50 |
ch[1] = "So\ntired..."; |
| 51 |
ch[2] = "Again!"; |
| 52 |
if (outcome == 1) |
| 53 |
{ |
| 54 |
message[3] = "* Like, can't gravity# screw off every now and# then? Seriously."; |
| 55 |
prt[3] = 377; |
| 56 |
} |
| 57 |
if (outcome == 2) |
| 58 |
{ |
| 59 |
message[3] = "* Again??? You didn't# hit your head just# now, did you?"; |
| 60 |
prt[3] = 381; |
| 61 |
} |
| 62 |
message[4] = "* Sigh..."; |
| 63 |
prt[4] = 370; |
| 64 |
} |
| 65 |
} |
| 66 |
else |
| 67 |
{ |
| 68 |
with (msg) |
| 69 |
{ |
| 70 |
position = 1; |
| 71 |
talker[0] = 1161; |
| 72 |
message[0] = "* Ugh..."; |
| 73 |
prt[0] = 370; |
| 74 |
} |
| 75 |
} |
| 76 |
break; |
| 77 |
case 4: |
| 78 |
cutscene_npc_reset_sprite(1161, "down"); |
| 79 |
audio_play_sound(snd_playerjump, 1, 0); |
| 80 |
with (obj_ceroba_npc) |
| 81 |
path_start(pt_pljump, 2, path_action_stop, false); |
| 82 |
break; |
| 83 |
case 5: |
| 84 |
with (obj_ceroba_npc) |
| 85 |
{ |
| 86 |
if (path_position >= 1) |
| 87 |
other.scene++; |
| 88 |
} |
| 89 |
break; |
| 90 |
case 6: |
| 91 |
obj_ceroba_npc.npc_direction = "right"; |
| 92 |
cutscene_dialogue(); |
| 93 |
if (global.sworks_flag[37] == 1) |
| 94 |
{ |
| 95 |
with (msg) |
| 96 |
{ |
| 97 |
position = 1; |
| 98 |
talker[0] = 1161; |
| 99 |
message[0] = "* Come on, get up. We can# do this."; |
| 100 |
prt[0] = 370; |
| 101 |
} |
| 102 |
} |
| 103 |
else |
| 104 |
{ |
| 105 |
with (msg) |
| 106 |
{ |
| 107 |
position = 1; |
| 108 |
talker[0] = 1161; |
| 109 |
message[0] = "* Gotta try again."; |
| 110 |
prt[0] = 370; |
| 111 |
} |
| 112 |
} |
| 113 |
break; |
| 114 |
case 7: |
| 115 |
cutscene_npc_reset_sprite(1168, "down"); |
| 116 |
audio_play_sound(snd_playerjump, 1, 0); |
| 117 |
with (obj_player_npc) |
| 118 |
path_start(pt_pljump, 2, path_action_stop, false); |
| 119 |
break; |
| 120 |
case 8: |
| 121 |
with (obj_player_npc) |
| 122 |
{ |
| 123 |
if (path_position >= 1) |
| 124 |
other.scene++; |
| 125 |
} |
| 126 |
break; |
| 127 |
case 9: |
| 128 |
cutscene_wait(0.5); |
| 129 |
break; |
| 130 |
case 10: |
| 131 |
obj_pl.direction = 0; |
| 132 |
cutscene_actor_into_follower(); |
| 133 |
obj_pl.direction = 270; |
| 134 |
global.sworks_flag[37] = 2; |
| 135 |
global.sworks_flag[23] = 1; |
| 136 |
cutscene_end(); |
| 137 |
break; |
| 138 |
} |