1 |
switch (scene) |
2 |
{ |
3 |
case 0: |
4 |
scr_cutscene_start(); |
5 |
if (global.party_member != -4 && instance_exists(global.party_member)) |
6 |
instance_destroy(global.party_member); |
7 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
8 |
actor_follower = instance_create(obj_pl.x - 30, obj_pl.y, obj_ceroba_npc); |
9 |
scene++; |
10 |
break; |
11 |
case 1: |
12 |
cutscene_wait(0.5); |
13 |
break; |
14 |
case 2: |
15 |
cutscene_npc_walk(1161, 220, 620, 3, "x", "up"); |
16 |
cutscene_npc_walk(1168, 220, 640, 3, "x", "up"); |
17 |
scene = 3; |
18 |
break; |
19 |
case 3: |
20 |
if (obj_ceroba_npc.npc_arrived && obj_player_npc.npc_arrived) |
21 |
cutscene_wait(1); |
22 |
break; |
23 |
case 4: |
24 |
cutscene_camera_move(220, 540, 2); |
25 |
break; |
26 |
case 5: |
27 |
cutscene_wait(0.25); |
28 |
break; |
29 |
case 6: |
30 |
cutscene_dialogue(); |
31 |
with (msg) |
32 |
{ |
33 |
talker[0] = 1161; |
34 |
message[0] = "* Workstations..."; |
35 |
message[1] = "* Okay, well... Probably# another code to find."; |
36 |
message[2] = "* You know the drill."; |
37 |
prt[0] = 377; |
38 |
prt[1] = 371; |
39 |
prt[2] = 370; |
40 |
if (message_current >= 1) |
41 |
obj_ceroba_npc.npc_direction = "down"; |
42 |
} |
43 |
break; |
44 |
case 7: |
45 |
cutscene_npc_walk(1161, 220, 660, 3, "y", "up"); |
46 |
break; |
47 |
case 8: |
48 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2); |
49 |
break; |
50 |
case 9: |
51 |
cutscene_actor_into_follower(); |
52 |
cutscene_camera_reset(true); |
53 |
instance_destroy(obj_player_npc); |
54 |
scr_cutscene_end(); |
55 |
global.sworks_flag[38] = 1; |
56 |
break; |
57 |
case 10: |
58 |
if (obj_pl.y <= 300) |
59 |
{ |
60 |
scr_cutscene_start(); |
61 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (obj_radio.current_song, 1000); |
62 |
cutscene_advance(); |
63 |
} |
64 |
break; |
65 |
case 11: |
66 |
cutscene_follower_into_actor(); |
67 |
break; |
68 |
case 12: |
69 |
cutscene_npc_walk(actor_follower, 220, 280, 3, "x", "up"); |
70 |
break; |
71 |
case 13: |
72 |
cutscene_wait(0.5); |
73 |
break; |
74 |
case 14: |
75 |
cutscene_camera_move(220, 230, 2); |
76 |
break; |
77 |
case 15: |
78 |
cutscene_wait(0.5); |
79 |
break; |
80 |
case 16: |
81 |
cutscene_dialogue(); |
82 |
with (msg) |
83 |
{ |
84 |
talker[0] = 1161; |
85 |
message[0] = "* Must be the manager's# office."; |
86 |
message[1] = "* Surely they had access# to all passcodes."; |
87 |
message[2] = "* Let's check those file# cabinets."; |
88 |
prt[0] = 371; |
89 |
prt[1] = 371; |
90 |
prt[2] = 370; |
91 |
if (message_current >= 2) |
92 |
obj_ceroba_npc.npc_direction = "down"; |
93 |
} |
94 |
break; |
95 |
case 17: |
96 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
97 |
cutscene_npc_walk(1161, 220, 250, 3, "x", "up", -4, 290, 180); |
98 |
cutscene_npc_walk(1168, 220, 250, 3, "x", "up", -4, 270, 220); |
99 |
scene = 18; |
100 |
break; |
101 |
case 18: |
102 |
if (obj_ceroba_npc.npc_arrived && obj_player_npc.npc_arrived) |
103 |
cutscene_wait(0.5); |
104 |
break; |
105 |
case 19: |
106 |
cutscene_dialogue(); |
107 |
with (msg) |
108 |
{ |
109 |
talker[0] = 1161; |
110 |
message[0] = "* ..."; |
111 |
message[1] = "* Hold on, look here."; |
112 |
message[2] = "* Performance reports for# all factory employees."; |
113 |
message[3] = "* A... B..."; |
114 |
message[4] = "* ..."; |
115 |
prt[0] = 371; |
116 |
prt[1] = 370; |
117 |
prt[2] = 371; |
118 |
prt[3] = 371; |
119 |
prt[4] = 609; |
120 |
if (message_current == 1) |
121 |
obj_ceroba_npc.npc_direction = "down"; |
122 |
if (message_current == 2) |
123 |
obj_ceroba_npc.npc_direction = "up"; |
124 |
} |
125 |
break; |
126 |
case 20: |
127 |
cutscene_npc_action_sprite(1161, 3667, 1, true, 0); |
128 |
break; |
129 |
case 21: |
130 |
cutscene_wait(0.3); |
131 |
break; |
132 |
case 22: |
133 |
cutscene_dialogue(); |
134 |
with (msg) |
135 |
{ |
136 |
talker[0] = 1161; |
137 |
message[0] = "* \"01/16/20XX..."; |
138 |
message[1] = "* Mr. Chujin pitched his# blueprints for a \"guard bot\" of# sorts."; |
139 |
message[2] = "* He called the project: AXIS.\""; |
140 |
} |
141 |
break; |
142 |
case 23: |
143 |
cutscene_music_start(532, 500); |
144 |
break; |
145 |
case 24: |
146 |
cutscene_npc_action_sprite(1161, 2938, 1, true, 0, 372, 9); |
147 |
break; |
148 |
case 25: |
149 |
obj_ceroba_npc.image_index = obj_ceroba_npc.image_number - 1; |
150 |
cutscene_wait(0.3); |
151 |
break; |
152 |
case 26: |
153 |
cutscene_dialogue(); |
154 |
with (msg) |
155 |
{ |
156 |
talker[0] = 1161; |
157 |
message[0] = "* \"03/19/20XX..."; |
158 |
message[1] = "* Axis Model 01 was presented to# King ASGORE but was swiftly# rejected."; |
159 |
message[2] = "* The poor thing couldn't stay# powered up for more than six# seconds.\""; |
160 |
} |
161 |
break; |
162 |
case 27: |
163 |
cutscene_npc_action_sprite_reverse(1161, 2938, 1, true, 0, 372, 9); |
164 |
break; |
165 |
case 28: |
166 |
obj_ceroba_npc.image_index = 0; |
167 |
cutscene_wait(0.3); |
168 |
break; |
169 |
case 29: |
170 |
cutscene_dialogue(); |
171 |
with (msg) |
172 |
{ |
173 |
talker[0] = 1161; |
174 |
message[0] = "* \"05/10/20XX..."; |
175 |
message[1] = "* Axis Model 04 backfired and# shot one of its gloves at the# King."; |
176 |
message[2] = "* This is getting embarrassing.\""; |
177 |
} |
178 |
break; |
179 |
case 30: |
180 |
cutscene_npc_action_sprite(1161, 2938, 1, true, 0, 372, 9); |
181 |
break; |
182 |
case 31: |
183 |
obj_ceroba_npc.image_index = obj_ceroba_npc.image_number - 1; |
184 |
cutscene_wait(0.3); |
185 |
break; |
186 |
case 32: |
187 |
cutscene_dialogue(); |
188 |
with (msg) |
189 |
{ |
190 |
talker[0] = 1161; |
191 |
message[0] = "* \"07/23/20XX..."; |
192 |
message[1] = "* Axis Model 07 refused to enter# the throne room."; |
193 |
message[2] = "* ...ASGORE gave Chujin one more# shot after incessant pleading."; |
194 |
message[3] = "* I know he's a smart engineer# but if the next showcase goes# south...\""; |
195 |
} |
196 |
break; |
197 |
case 33: |
198 |
obj_ceroba_npc.image_index = 0; |
199 |
cutscene_wait(0.3); |
200 |
break; |
201 |
case 34: |
202 |
cutscene_dialogue(); |
203 |
with (msg) |
204 |
{ |
205 |
sndfnt = 108; |
206 |
message[0] = "..."; |
207 |
prt[0] = 609; |
208 |
} |
209 |
break; |
210 |
case 35: |
211 |
cutscene_npc_action_sprite_reverse(1161, 2938, 1, true, 0, 372, 9); |
212 |
break; |
213 |
case 36: |
214 |
obj_ceroba_npc.image_index = 0; |
215 |
cutscene_wait(0.3); |
216 |
break; |
217 |
case 37: |
218 |
cutscene_dialogue(); |
219 |
with (msg) |
220 |
{ |
221 |
talker[0] = 1161; |
222 |
message[0] = "* \"09/23/20XX..."; |
223 |
message[1] = "* Well, this is it."; |
224 |
message[2] = "* Model 08 booted up and seemed# to be stable for a moment."; |
225 |
message[3] = "* That was until a malfunction# occurred and sparks began to# emit from the body."; |
226 |
message[4] = "* In the chaos, one spark leaped# onto King ASGORE's flower bed."; |
227 |
message[5] = "* ...A fire ignited but was# swiftly put out."; |
228 |
} |
229 |
break; |
230 |
case 38: |
231 |
cutscene_wait(0.2); |
232 |
break; |
233 |
case 39: |
234 |
if (draw_alpha < 1) |
235 |
draw_alpha += 0.1; |
236 |
else |
237 |
scene++; |
238 |
break; |
239 |
case 40: |
240 |
cutscene_wait(1); |
241 |
break; |
242 |
case 41: |
243 |
cutscene_dialogue(); |
244 |
with (msg) |
245 |
{ |
246 |
color = true; |
247 |
col_modif[0] = make_color_rgb(94, 84, 146); |
248 |
col_modif[1] = make_color_rgb(51, 178, 106); |
249 |
sndfnt_array[0] = 267; |
250 |
sndfnt_array[1] = 626; |
251 |
sndfnt_array[4] = 267; |
252 |
sndfnt_array[5] = 626; |
253 |
sndfnt_array[6] = 267; |
254 |
message[0] = "* Please leave. Leave and do not# return."; |
255 |
message_col[0][0] = "* Please leave. Leave and do not# return."; |
256 |
message[1] = "* I... I apologize deeply."; |
257 |
message[2] = "* But as we are, us monsters# simply aren't ready to bypass# the barrier!"; |
258 |
message[3] = "* You know this deep down... I# know you do. Axis IS the# solution you need!'"; |
259 |
message_col[1][1] = message[1]; |
260 |
message_col[2][1] = message[2]; |
261 |
message_col[3][1] = message[3]; |
262 |
message[4] = "* The solution I need is a# reliable one. One that won't# set fire to our homes."; |
263 |
message[5] = "* If this is about my..."; |
264 |
message[6] = "* It isn't."; |
265 |
message[7] = "* I thank you for your service to# society..."; |
266 |
message[8] = "* ...But I'm afraid monsterkind's# freedom belongs in more capable# hands.'\""; |
267 |
message_col[4][0] = message[4]; |
268 |
message_col[5][1] = message[5]; |
269 |
message_col[6][0] = message[6]; |
270 |
message_col[7][0] = message[7]; |
271 |
message_col[8][0] = message[8]; |
272 |
if (message_current == 5) |
273 |
{ |
274 |
skippable = false; |
275 |
message_timer = 20; |
276 |
} |
277 |
else |
278 |
{ |
279 |
skippable = true; |
280 |
message_timer = -1; |
281 |
} |
282 |
} |
283 |
break; |
284 |
case 42: |
285 |
cutscene_wait(1); |
286 |
break; |
287 |
case 43: |
288 |
if (draw_alpha > 0) |
289 |
draw_alpha -= 0.1; |
290 |
else |
291 |
scene++; |
292 |
break; |
293 |
case 44: |
294 |
cutscene_wait(1); |
295 |
break; |
296 |
case 45: |
297 |
cutscene_dialogue(); |
298 |
with (msg) |
299 |
{ |
300 |
sndfnt = 108; |
301 |
message[0] = "..."; |
302 |
prt[0] = 609; |
303 |
} |
304 |
break; |
305 |
case 46: |
306 |
cutscene_action_sprite(1161, 2209, 1, true, 0, 621, 1); |
307 |
break; |
308 |
case 47: |
309 |
if (!instance_exists(obj_factory_04_torn_documents)) |
310 |
instance_create(obj_ceroba_npc.x, obj_ceroba_npc.y, obj_factory_04_torn_documents); |
311 |
cutscene_wait(1); |
312 |
break; |
313 |
case 48: |
314 |
cutscene_dialogue(); |
315 |
with (msg) |
316 |
{ |
317 |
talker[0] = 1161; |
318 |
message[0] = "* \"Capable hands\" he# says."; |
319 |
message[1] = "* Look at Axis now. The# TRUE realization of# Chujin's vision."; |
320 |
message[2] = "* He far exceeds ANY model# Asgore ever saw!"; |
321 |
message[3] = "* And you know who those# \"capable hands\" now# belong to? "; |
322 |
message[4] = "* The scientist who has# Kanako."; |
323 |
message[5] = "* Dr. Alphys."; |
324 |
message[6] = "* ..."; |
325 |
prt[0] = 609; |
326 |
prt[1] = 609; |
327 |
prt[2] = 609; |
328 |
prt[3] = 609; |
329 |
prt[4] = 609; |
330 |
prt[5] = 609; |
331 |
prt[6] = 394; |
332 |
} |
333 |
break; |
334 |
case 49: |
335 |
cutscene_npc_action_sprite(1161, 3342, 1, true, 0); |
336 |
break; |
337 |
case 50: |
338 |
cutscene_wait(0.3); |
339 |
break; |
340 |
case 51: |
341 |
cutscene_dialogue(); |
342 |
with (msg) |
343 |
{ |
344 |
talker[0] = 1161; |
345 |
message[0] = "* A while back, she built# a robot too."; |
346 |
message[1] = "* One so \"lifelike\" it# got her the position she# has now."; |
347 |
message[2] = "* It must've been real# impressive!"; |
348 |
message[3] = "* So impressive that# Asgore kicked the other# visionaries to the curb."; |
349 |
message[4] = "* ..."; |
350 |
message[5] = "* I understand now... Why# Chujin never shared this# with me..."; |
351 |
prt[0] = 370; |
352 |
prt[1] = 394; |
353 |
prt[2] = 377; |
354 |
prt[3] = 368; |
355 |
prt[4] = 609; |
356 |
prt[5] = 394; |
357 |
message[6] = "* He must've been# absolutely gutted# hearing those words... "; |
358 |
message[7] = "* ..."; |
359 |
message[8] = "* Screw the Royals."; |
360 |
message[9] = "* The politics, all the# red tape..."; |
361 |
message[10] = "* This, Clover, this is# why the mission is so# important."; |
362 |
message[11] = "* You can't trust these# close-minded gatekeepers# to do anything right."; |
363 |
message[12] = "* Not for a second."; |
364 |
prt[6] = 394; |
365 |
prt[7] = 394; |
366 |
prt[8] = 366; |
367 |
prt[9] = 368; |
368 |
prt[10] = 2735; |
369 |
prt[11] = 2735; |
370 |
prt[12] = 366; |
371 |
if (message_current == 7) |
372 |
{ |
373 |
obj_ceroba_npc.action_sprite = false; |
374 |
obj_ceroba_npc.npc_direction = "right"; |
375 |
} |
376 |
if (message_current == 10) |
377 |
obj_ceroba_npc.npc_direction = "down"; |
378 |
} |
379 |
break; |
380 |
case 52: |
381 |
cutscene_npc_reset_sprite(1161, "up"); |
382 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 1000); |
383 |
break; |
384 |
case 53: |
385 |
cutscene_wait(2.5); |
386 |
break; |
387 |
case 54: |
388 |
cutscene_npc_direction(1161, "down"); |
389 |
break; |
390 |
case 55: |
391 |
cutscene_dialogue(); |
392 |
with (msg) |
393 |
{ |
394 |
talker[0] = 1161; |
395 |
message[0] = "* ..."; |
396 |
message[1] = "* Let's go."; |
397 |
prt[0] = 394; |
398 |
prt[1] = 370; |
399 |
} |
400 |
break; |
401 |
case 56: |
402 |
cutscene_npc_walk(1161, obj_pl.x, obj_pl.y + 20, 3, "y", "up"); |
403 |
break; |
404 |
case 57: |
405 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2); |
406 |
break; |
407 |
case 58: |
408 |
cutscene_actor_into_follower(); |
409 |
cutscene_camera_reset(true); |
410 |
instance_destroy(obj_player_npc); |
411 |
global.sworks_flag[38] = 2; |
412 |
scr_radio_restart(); |
413 |
cutscene_end(); |
414 |
break; |
415 |
} |