| 1 |
switch (scene) |
| 2 |
{ |
| 3 |
case 0: |
| 4 |
scr_cutscene_start(); |
| 5 |
if (global.party_member != -4 && instance_exists(global.party_member)) |
| 6 |
instance_destroy(global.party_member); |
| 7 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 8 |
actor_follower = instance_create(obj_pl.x - 30, obj_pl.y, obj_ceroba_npc); |
| 9 |
scene++; |
| 10 |
break; |
| 11 |
case 1: |
| 12 |
cutscene_wait(0.5); |
| 13 |
break; |
| 14 |
case 2: |
| 15 |
cutscene_npc_walk(1161, 220, 620, 3, "x", "up"); |
| 16 |
cutscene_npc_walk(1168, 220, 640, 3, "x", "up"); |
| 17 |
scene = 3; |
| 18 |
break; |
| 19 |
case 3: |
| 20 |
if (obj_ceroba_npc.npc_arrived && obj_player_npc.npc_arrived) |
| 21 |
cutscene_wait(1); |
| 22 |
break; |
| 23 |
case 4: |
| 24 |
cutscene_camera_move(220, 540, 2); |
| 25 |
break; |
| 26 |
case 5: |
| 27 |
cutscene_wait(0.25); |
| 28 |
break; |
| 29 |
case 6: |
| 30 |
cutscene_dialogue(); |
| 31 |
with (msg) |
| 32 |
{ |
| 33 |
talker[0] = 1161; |
| 34 |
message[0] = "* Workstations..."; |
| 35 |
message[1] = "* Okay, well... Probably# another code to find."; |
| 36 |
message[2] = "* You know the drill."; |
| 37 |
prt[0] = 377; |
| 38 |
prt[1] = 371; |
| 39 |
prt[2] = 370; |
| 40 |
if (message_current >= 1) |
| 41 |
obj_ceroba_npc.npc_direction = "down"; |
| 42 |
} |
| 43 |
break; |
| 44 |
case 7: |
| 45 |
cutscene_npc_walk(1161, 220, 660, 3, "y", "up"); |
| 46 |
break; |
| 47 |
case 8: |
| 48 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2); |
| 49 |
break; |
| 50 |
case 9: |
| 51 |
cutscene_actor_into_follower(); |
| 52 |
cutscene_camera_reset(true); |
| 53 |
instance_destroy(obj_player_npc); |
| 54 |
scr_cutscene_end(); |
| 55 |
global.sworks_flag[38] = 1; |
| 56 |
break; |
| 57 |
case 10: |
| 58 |
if (obj_pl.y <= 300) |
| 59 |
{ |
| 60 |
scr_cutscene_start(); |
| 61 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (obj_radio.current_song, 1000); |
| 62 |
cutscene_advance(); |
| 63 |
} |
| 64 |
break; |
| 65 |
case 11: |
| 66 |
cutscene_follower_into_actor(); |
| 67 |
break; |
| 68 |
case 12: |
| 69 |
cutscene_npc_walk(actor_follower, 220, 280, 3, "x", "up"); |
| 70 |
break; |
| 71 |
case 13: |
| 72 |
cutscene_wait(0.5); |
| 73 |
break; |
| 74 |
case 14: |
| 75 |
cutscene_camera_move(220, 230, 2); |
| 76 |
break; |
| 77 |
case 15: |
| 78 |
cutscene_wait(0.5); |
| 79 |
break; |
| 80 |
case 16: |
| 81 |
cutscene_dialogue(); |
| 82 |
with (msg) |
| 83 |
{ |
| 84 |
talker[0] = 1161; |
| 85 |
message[0] = "* Must be the manager's# office."; |
| 86 |
message[1] = "* Surely they had access# to all passcodes."; |
| 87 |
message[2] = "* Let's check those file# cabinets."; |
| 88 |
prt[0] = 371; |
| 89 |
prt[1] = 371; |
| 90 |
prt[2] = 370; |
| 91 |
if (message_current >= 2) |
| 92 |
obj_ceroba_npc.npc_direction = "down"; |
| 93 |
} |
| 94 |
break; |
| 95 |
case 17: |
| 96 |
instance_create(obj_pl.x, obj_pl.y, obj_player_npc); |
| 97 |
cutscene_npc_walk(1161, 220, 250, 3, "x", "up", -4, 290, 180); |
| 98 |
cutscene_npc_walk(1168, 220, 250, 3, "x", "up", -4, 270, 220); |
| 99 |
scene = 18; |
| 100 |
break; |
| 101 |
case 18: |
| 102 |
if (obj_ceroba_npc.npc_arrived && obj_player_npc.npc_arrived) |
| 103 |
cutscene_wait(0.5); |
| 104 |
break; |
| 105 |
case 19: |
| 106 |
cutscene_dialogue(); |
| 107 |
with (msg) |
| 108 |
{ |
| 109 |
talker[0] = 1161; |
| 110 |
message[0] = "* ..."; |
| 111 |
message[1] = "* Hold on, look here."; |
| 112 |
message[2] = "* Performance reports for# all factory employees."; |
| 113 |
message[3] = "* A... B..."; |
| 114 |
message[4] = "* ..."; |
| 115 |
prt[0] = 371; |
| 116 |
prt[1] = 370; |
| 117 |
prt[2] = 371; |
| 118 |
prt[3] = 371; |
| 119 |
prt[4] = 609; |
| 120 |
if (message_current == 1) |
| 121 |
obj_ceroba_npc.npc_direction = "down"; |
| 122 |
if (message_current == 2) |
| 123 |
obj_ceroba_npc.npc_direction = "up"; |
| 124 |
} |
| 125 |
break; |
| 126 |
case 20: |
| 127 |
cutscene_npc_action_sprite(1161, 3667, 1, true, 0); |
| 128 |
break; |
| 129 |
case 21: |
| 130 |
cutscene_wait(0.3); |
| 131 |
break; |
| 132 |
case 22: |
| 133 |
cutscene_dialogue(); |
| 134 |
with (msg) |
| 135 |
{ |
| 136 |
talker[0] = 1161; |
| 137 |
message[0] = "* \"01/16/20XX..."; |
| 138 |
message[1] = "* Mr. Chujin pitched his# blueprints for a \"guard bot\" of# sorts."; |
| 139 |
message[2] = "* He called the project: AXIS.\""; |
| 140 |
} |
| 141 |
break; |
| 142 |
case 23: |
| 143 |
cutscene_music_start(532, 500); |
| 144 |
break; |
| 145 |
case 24: |
| 146 |
cutscene_npc_action_sprite(1161, 2938, 1, true, 0, 372, 9); |
| 147 |
break; |
| 148 |
case 25: |
| 149 |
obj_ceroba_npc.image_index = obj_ceroba_npc.image_number - 1; |
| 150 |
cutscene_wait(0.3); |
| 151 |
break; |
| 152 |
case 26: |
| 153 |
cutscene_dialogue(); |
| 154 |
with (msg) |
| 155 |
{ |
| 156 |
talker[0] = 1161; |
| 157 |
message[0] = "* \"03/19/20XX..."; |
| 158 |
message[1] = "* Axis Model 01 was presented to# King ASGORE but was swiftly# rejected."; |
| 159 |
message[2] = "* The poor thing couldn't stay# powered up for more than six# seconds.\""; |
| 160 |
} |
| 161 |
break; |
| 162 |
case 27: |
| 163 |
cutscene_npc_action_sprite_reverse(1161, 2938, 1, true, 0, 372, 9); |
| 164 |
break; |
| 165 |
case 28: |
| 166 |
obj_ceroba_npc.image_index = 0; |
| 167 |
cutscene_wait(0.3); |
| 168 |
break; |
| 169 |
case 29: |
| 170 |
cutscene_dialogue(); |
| 171 |
with (msg) |
| 172 |
{ |
| 173 |
talker[0] = 1161; |
| 174 |
message[0] = "* \"05/10/20XX..."; |
| 175 |
message[1] = "* Axis Model 04 backfired and# shot one of its gloves at the# King."; |
| 176 |
message[2] = "* This is getting embarrassing.\""; |
| 177 |
} |
| 178 |
break; |
| 179 |
case 30: |
| 180 |
cutscene_npc_action_sprite(1161, 2938, 1, true, 0, 372, 9); |
| 181 |
break; |
| 182 |
case 31: |
| 183 |
obj_ceroba_npc.image_index = obj_ceroba_npc.image_number - 1; |
| 184 |
cutscene_wait(0.3); |
| 185 |
break; |
| 186 |
case 32: |
| 187 |
cutscene_dialogue(); |
| 188 |
with (msg) |
| 189 |
{ |
| 190 |
talker[0] = 1161; |
| 191 |
message[0] = "* \"07/23/20XX..."; |
| 192 |
message[1] = "* Axis Model 07 refused to enter# the throne room."; |
| 193 |
message[2] = "* ...ASGORE gave Chujin one more# shot after incessant pleading."; |
| 194 |
message[3] = "* I know he's a smart engineer# but if the next showcase goes# south...\""; |
| 195 |
} |
| 196 |
break; |
| 197 |
case 33: |
| 198 |
obj_ceroba_npc.image_index = 0; |
| 199 |
cutscene_wait(0.3); |
| 200 |
break; |
| 201 |
case 34: |
| 202 |
cutscene_dialogue(); |
| 203 |
with (msg) |
| 204 |
{ |
| 205 |
sndfnt = 108; |
| 206 |
message[0] = "..."; |
| 207 |
prt[0] = 609; |
| 208 |
} |
| 209 |
break; |
| 210 |
case 35: |
| 211 |
cutscene_npc_action_sprite_reverse(1161, 2938, 1, true, 0, 372, 9); |
| 212 |
break; |
| 213 |
case 36: |
| 214 |
obj_ceroba_npc.image_index = 0; |
| 215 |
cutscene_wait(0.3); |
| 216 |
break; |
| 217 |
case 37: |
| 218 |
cutscene_dialogue(); |
| 219 |
with (msg) |
| 220 |
{ |
| 221 |
talker[0] = 1161; |
| 222 |
message[0] = "* \"09/23/20XX..."; |
| 223 |
message[1] = "* Well, this is it."; |
| 224 |
message[2] = "* Model 08 booted up and seemed# to be stable for a moment."; |
| 225 |
message[3] = "* That was until a malfunction# occurred and sparks began to# emit from the body."; |
| 226 |
message[4] = "* In the chaos, one spark leaped# onto King ASGORE's flower bed."; |
| 227 |
message[5] = "* ...A fire ignited but was# swiftly put out."; |
| 228 |
} |
| 229 |
break; |
| 230 |
case 38: |
| 231 |
cutscene_wait(0.2); |
| 232 |
break; |
| 233 |
case 39: |
| 234 |
if (draw_alpha < 1) |
| 235 |
draw_alpha += 0.1; |
| 236 |
else |
| 237 |
scene++; |
| 238 |
break; |
| 239 |
case 40: |
| 240 |
cutscene_wait(1); |
| 241 |
break; |
| 242 |
case 41: |
| 243 |
cutscene_dialogue(); |
| 244 |
with (msg) |
| 245 |
{ |
| 246 |
color = true; |
| 247 |
col_modif[0] = make_color_rgb(94, 84, 146); |
| 248 |
col_modif[1] = make_color_rgb(51, 178, 106); |
| 249 |
sndfnt_array[0] = 267; |
| 250 |
sndfnt_array[1] = 626; |
| 251 |
sndfnt_array[4] = 267; |
| 252 |
sndfnt_array[5] = 626; |
| 253 |
sndfnt_array[6] = 267; |
| 254 |
message[0] = "* Please leave. Leave and do not# return."; |
| 255 |
message_col[0][0] = "* Please leave. Leave and do not# return."; |
| 256 |
message[1] = "* I... I apologize deeply."; |
| 257 |
message[2] = "* But as we are, us monsters# simply aren't ready to bypass# the barrier!"; |
| 258 |
message[3] = "* You know this deep down... I# know you do. Axis IS the# solution you need!'"; |
| 259 |
message_col[1][1] = message[1]; |
| 260 |
message_col[2][1] = message[2]; |
| 261 |
message_col[3][1] = message[3]; |
| 262 |
message[4] = "* The solution I need is a# reliable one. One that won't# set fire to our homes."; |
| 263 |
message[5] = "* If this is about my..."; |
| 264 |
message[6] = "* It isn't."; |
| 265 |
message[7] = "* I thank you for your service to# society..."; |
| 266 |
message[8] = "* ...But I'm afraid monsterkind's# freedom belongs in more capable# hands.'\""; |
| 267 |
message_col[4][0] = message[4]; |
| 268 |
message_col[5][1] = message[5]; |
| 269 |
message_col[6][0] = message[6]; |
| 270 |
message_col[7][0] = message[7]; |
| 271 |
message_col[8][0] = message[8]; |
| 272 |
if (message_current == 5) |
| 273 |
{ |
| 274 |
skippable = false; |
| 275 |
message_timer = 20; |
| 276 |
} |
| 277 |
else |
| 278 |
{ |
| 279 |
skippable = true; |
| 280 |
message_timer = -1; |
| 281 |
} |
| 282 |
} |
| 283 |
break; |
| 284 |
case 42: |
| 285 |
cutscene_wait(1); |
| 286 |
break; |
| 287 |
case 43: |
| 288 |
if (draw_alpha > 0) |
| 289 |
draw_alpha -= 0.1; |
| 290 |
else |
| 291 |
scene++; |
| 292 |
break; |
| 293 |
case 44: |
| 294 |
cutscene_wait(1); |
| 295 |
break; |
| 296 |
case 45: |
| 297 |
cutscene_dialogue(); |
| 298 |
with (msg) |
| 299 |
{ |
| 300 |
sndfnt = 108; |
| 301 |
message[0] = "..."; |
| 302 |
prt[0] = 609; |
| 303 |
} |
| 304 |
break; |
| 305 |
case 46: |
| 306 |
cutscene_action_sprite(1161, 2209, 1, true, 0, 621, 1); |
| 307 |
break; |
| 308 |
case 47: |
| 309 |
if (!instance_exists(obj_factory_04_torn_documents)) |
| 310 |
instance_create(obj_ceroba_npc.x, obj_ceroba_npc.y, obj_factory_04_torn_documents); |
| 311 |
cutscene_wait(1); |
| 312 |
break; |
| 313 |
case 48: |
| 314 |
cutscene_dialogue(); |
| 315 |
with (msg) |
| 316 |
{ |
| 317 |
talker[0] = 1161; |
| 318 |
message[0] = "* \"Capable hands\" he# says."; |
| 319 |
message[1] = "* Look at Axis now. The# TRUE realization of# Chujin's vision."; |
| 320 |
message[2] = "* He far exceeds ANY model# Asgore ever saw!"; |
| 321 |
message[3] = "* And you know who those# \"capable hands\" now# belong to? "; |
| 322 |
message[4] = "* The scientist who has# Kanako."; |
| 323 |
message[5] = "* Dr. Alphys."; |
| 324 |
message[6] = "* ..."; |
| 325 |
prt[0] = 609; |
| 326 |
prt[1] = 609; |
| 327 |
prt[2] = 609; |
| 328 |
prt[3] = 609; |
| 329 |
prt[4] = 609; |
| 330 |
prt[5] = 609; |
| 331 |
prt[6] = 394; |
| 332 |
} |
| 333 |
break; |
| 334 |
case 49: |
| 335 |
cutscene_npc_action_sprite(1161, 3342, 1, true, 0); |
| 336 |
break; |
| 337 |
case 50: |
| 338 |
cutscene_wait(0.3); |
| 339 |
break; |
| 340 |
case 51: |
| 341 |
cutscene_dialogue(); |
| 342 |
with (msg) |
| 343 |
{ |
| 344 |
talker[0] = 1161; |
| 345 |
message[0] = "* A while back, she built# a robot too."; |
| 346 |
message[1] = "* One so \"lifelike\" it# got her the position she# has now."; |
| 347 |
message[2] = "* It must've been real# impressive!"; |
| 348 |
message[3] = "* So impressive that# Asgore kicked the other# visionaries to the curb."; |
| 349 |
message[4] = "* ..."; |
| 350 |
message[5] = "* I understand now... Why# Chujin never shared this# with me..."; |
| 351 |
prt[0] = 370; |
| 352 |
prt[1] = 394; |
| 353 |
prt[2] = 377; |
| 354 |
prt[3] = 368; |
| 355 |
prt[4] = 609; |
| 356 |
prt[5] = 394; |
| 357 |
message[6] = "* He must've been# absolutely gutted# hearing those words... "; |
| 358 |
message[7] = "* ..."; |
| 359 |
message[8] = "* Screw the Royals."; |
| 360 |
message[9] = "* The politics, all the# red tape..."; |
| 361 |
message[10] = "* This, Clover, this is# why the mission is so# important."; |
| 362 |
message[11] = "* You can't trust these# close-minded gatekeepers# to do anything right."; |
| 363 |
message[12] = "* Not for a second."; |
| 364 |
prt[6] = 394; |
| 365 |
prt[7] = 394; |
| 366 |
prt[8] = 366; |
| 367 |
prt[9] = 368; |
| 368 |
prt[10] = 2735; |
| 369 |
prt[11] = 2735; |
| 370 |
prt[12] = 366; |
| 371 |
if (message_current == 7) |
| 372 |
{ |
| 373 |
obj_ceroba_npc.action_sprite = false; |
| 374 |
obj_ceroba_npc.npc_direction = "right"; |
| 375 |
} |
| 376 |
if (message_current == 10) |
| 377 |
obj_ceroba_npc.npc_direction = "down"; |
| 378 |
} |
| 379 |
break; |
| 380 |
case 52: |
| 381 |
cutscene_npc_reset_sprite(1161, "up"); |
| 382 |
scr_audio_fade_outscr_audio_fade_outfunction scr_audio_fade_out(arg0, arg1)
{
var snd = arg0;
var fade_len = arg1;
if (!audio_is_playing(snd))
return false;
audio_sound_gain(snd, 0, fade_len);
if (instance_exists(obj_audio_fade_helper))
{
with (obj_audio_fade_helper)
{
if (audio_to_fade == snd)
return false;
}
}
with (instance_create(0, 0, obj_audio_fade_helper))
audio_to_fade = snd;
} (cutscene_music, 1000); |
| 383 |
break; |
| 384 |
case 53: |
| 385 |
cutscene_wait(2.5); |
| 386 |
break; |
| 387 |
case 54: |
| 388 |
cutscene_npc_direction(1161, "down"); |
| 389 |
break; |
| 390 |
case 55: |
| 391 |
cutscene_dialogue(); |
| 392 |
with (msg) |
| 393 |
{ |
| 394 |
talker[0] = 1161; |
| 395 |
message[0] = "* ..."; |
| 396 |
message[1] = "* Let's go."; |
| 397 |
prt[0] = 394; |
| 398 |
prt[1] = 370; |
| 399 |
} |
| 400 |
break; |
| 401 |
case 56: |
| 402 |
cutscene_npc_walk(1161, obj_pl.x, obj_pl.y + 20, 3, "y", "up"); |
| 403 |
break; |
| 404 |
case 57: |
| 405 |
cutscene_camera_move(obj_pl.x, obj_pl.y, 2); |
| 406 |
break; |
| 407 |
case 58: |
| 408 |
cutscene_actor_into_follower(); |
| 409 |
cutscene_camera_reset(true); |
| 410 |
instance_destroy(obj_player_npc); |
| 411 |
global.sworks_flag[38] = 2; |
| 412 |
scr_radio_restart(); |
| 413 |
cutscene_end(); |
| 414 |
break; |
| 415 |
} |