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gml_Object_obj_factory_numpad_overlay_Draw_73

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1
if (live_call())
2
    return global.live_result;
3
var number_alpha = 0;
4
if (instance_exists(obj_factory_03_numpad_number))
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    number_alpha = obj_factory_03_numpad_number.image_alpha;
6
draw_set_color(c_lime);
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draw_set_font(fnt_battle);
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draw_set_alpha(number_alpha);
9
draw_text(camera_get_view_x(view_camera[0]) + 146, camera_get_view_y(view_camera[0]) + 20, entry_number);
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draw_set_alpha(1);