1 |
if (global.dunes_flag[2] == 0) |
2 |
{ |
3 |
if (obj_sandstorm_controller.storm_active == true) |
4 |
{ |
5 |
if (sprite_index != spr_fan_fan_windy) |
6 |
{ |
7 |
sprite_index = spr_fan_fan_windy; |
8 |
image_speed = 0.4; |
9 |
image_index = 0; |
10 |
} |
11 |
else if (image_index > 8) |
12 |
{ |
13 |
image_index = 5; |
14 |
} |
15 |
} |
16 |
else if (sprite_index == spr_fan_fan_windy && on_animation_end()) |
17 |
{ |
18 |
sprite_index = spr_fan_fan; |
19 |
image_index = 0; |
20 |
image_speed = 0; |
21 |
} |
22 |
} |
23 |
else if (sprite_index == spr_fan_fan_windy) |
24 |
{ |
25 |
sprite_index = spr_fan_fan; |
26 |
image_index = 0; |
27 |
image_speed = 0; |
28 |
} |
29 |
if (sprite_index != spr_fan_fan) |
30 |
exit; |
31 |
event_inherited(); |
32 |
if (interact) |
33 |
{ |
34 |
scr_textscr_textfunction scr_text()
{
if (!instance_exists(obj_dialogue))
msg = instance_create(x, y, obj_dialogue);
} (); |
35 |
is_talking = true; |
36 |
if (global.dunes_flag[2] == 0) |
37 |
{ |
38 |
if (obj_sandstorm_controller.storm_active == true) |
39 |
msg.message[0] = "* Aa-aa-aa-hh-hh-hh!"; |
40 |
else |
41 |
msg.message[0] = "* So... hot..."; |
42 |
} |
43 |
else |
44 |
{ |
45 |
switch (npc_flag) |
46 |
{ |
47 |
case 0: |
48 |
with (msg) |
49 |
{ |
50 |
portrait = false; |
51 |
sndfnt = 99; |
52 |
message[0] = "* Bro, what's your damage?"; |
53 |
message[1] = "* Can't a monster cool off every# now and then?"; |
54 |
message[2] = "* You're such a killjoy, bro."; |
55 |
} |
56 |
npc_flag = 1; |
57 |
break; |
58 |
case 1: |
59 |
with (msg) |
60 |
{ |
61 |
portrait = false; |
62 |
sndfnt = 99; |
63 |
message[0] = "* Sorry, I guess."; |
64 |
message[1] = "* I get cranky when I don't get# my fan time."; |
65 |
message[2] = "* I like, found it here so I# decided to put it to use."; |
66 |
} |
67 |
npc_flag = 2; |
68 |
break; |
69 |
case 2: |
70 |
with (msg) |
71 |
{ |
72 |
portrait = false; |
73 |
sndfnt = 99; |
74 |
message[0] = "* I should move to Waterfall,# bro."; |
75 |
message[1] = "* Much cooler."; |
76 |
} |
77 |
break; |
78 |
} |
79 |
} |
80 |
} |