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gml_Object_obj_feisty_four_ace_legs_Create_0

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1
starting_point_x = x;
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starting_point_y = y;
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starting_point_xscale = 1;
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starting_point_yscale = 1;
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draw_position_x = starting_point_x;
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draw_position_y = starting_point_y;
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draw_position_xscale = starting_point_xscale;
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draw_position_yscale = starting_point_yscale;
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damage_disjoint_x = 0;
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damage_disjoint_y = 0;
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damage_disjoint_count = 0;
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hurt_sprite = 3192;
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no_loop_damage_disjoint_count = false;
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no_loop_create_clouds = false;
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animating = false;
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vanish = false;
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vanish_state = 1;
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sign_modifier = 1;
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time_elapsed = 0;
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time_max = 60;
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time_increase = 1;
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max_rise = 0.025;
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max_rise_ext = 0.01;
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if (instance_exists(obj_background_feisty_four_yellow))
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    depth = obj_background_feisty_four_yellow.depth - 1;
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instance_create_depth(x, y - 106, depth - 2, obj_feisty_four_ace_head);
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instance_create_depth(x + 18, y - 96, depth - 1, obj_feisty_four_ace_arm);
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head_displacement_y_multiplier = (obj_feisty_four_ace_head.y - bbox_top) / sprite_height;
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time_elapsed_decrease_head = 4;
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hand_displacement_y_multiplier = (obj_feisty_four_ace_arm.y - bbox_top) / sprite_height;
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time_elapsed_decrease_hand = 0;