1 |
starting_point_x = x; |
2 |
starting_point_y = y; |
3 |
starting_point_xscale = 1; |
4 |
starting_point_yscale = 1; |
5 |
draw_position_x = starting_point_x; |
6 |
draw_position_y = starting_point_y; |
7 |
draw_position_xscale = starting_point_xscale; |
8 |
draw_position_yscale = starting_point_yscale; |
9 |
damage_disjoint_x = 0; |
10 |
damage_disjoint_y = 0; |
11 |
damage_disjoint_count = 0; |
12 |
hurt_sprite = 3192; |
13 |
no_loop_damage_disjoint_count = false; |
14 |
no_loop_create_clouds = false; |
15 |
animating = false; |
16 |
vanish = false; |
17 |
vanish_state = 1; |
18 |
sign_modifier = 1; |
19 |
time_elapsed = 0; |
20 |
time_max = 60; |
21 |
time_increase = 1; |
22 |
max_rise = 0.025; |
23 |
max_rise_ext = 0.01; |
24 |
if (instance_exists(obj_background_feisty_four_yellow)) |
25 |
depth = obj_background_feisty_four_yellow.depth - 1; |
26 |
instance_create_depth(x, y - 106, depth - 2, obj_feisty_four_ace_head); |
27 |
instance_create_depth(x + 18, y - 96, depth - 1, obj_feisty_four_ace_arm); |
28 |
head_displacement_y_multiplier = (obj_feisty_four_ace_head.y - bbox_top) / sprite_height; |
29 |
time_elapsed_decrease_head = 4; |
30 |
hand_displacement_y_multiplier = (obj_feisty_four_ace_arm.y - bbox_top) / sprite_height; |
31 |
time_elapsed_decrease_hand = 0; |