| 1 |
starting_point_x = x; |
| 2 |
starting_point_y = y; |
| 3 |
starting_point_xscale = 1; |
| 4 |
starting_point_yscale = 1; |
| 5 |
draw_position_x = starting_point_x; |
| 6 |
draw_position_y = starting_point_y; |
| 7 |
draw_position_xscale = starting_point_xscale; |
| 8 |
draw_position_yscale = starting_point_yscale; |
| 9 |
damage_disjoint_x = 0; |
| 10 |
damage_disjoint_y = 0; |
| 11 |
damage_disjoint_count = 0; |
| 12 |
hurt_sprite = 3512; |
| 13 |
no_loop_damage_disjoint_count = false; |
| 14 |
no_loop_create_clouds = false; |
| 15 |
animating = false; |
| 16 |
vanish = false; |
| 17 |
vanish_state = 1; |
| 18 |
sign_modifier = 1; |
| 19 |
time_elapsed = 0; |
| 20 |
time_max = 60; |
| 21 |
time_increase = 1; |
| 22 |
max_rise = 0.025; |
| 23 |
max_rise_ext = 0.01; |
| 24 |
if (instance_exists(obj_background_feisty_four_yellow)) |
| 25 |
depth = obj_background_feisty_four_yellow.depth - 1; |
| 26 |
instance_create_depth(x - 42, y - 114, depth - 3, obj_feisty_four_ed_head); |
| 27 |
instance_create_depth(x, y - 122, depth - 1, obj_feisty_four_ed_body); |
| 28 |
instance_create_depth(x - 92, y - 122, depth + 1, obj_feisty_four_ed_hand_left); |
| 29 |
instance_create_depth(x + 52, y - 148, depth - 2, obj_feisty_four_ed_hand_right); |
| 30 |
head_displacement_y_multiplier = (obj_feisty_four_ed_head.y - bbox_top) / sprite_height; |
| 31 |
time_elapsed_decrease_head = 4; |
| 32 |
body_displacement_y_multiplier = (obj_feisty_four_ed_body.y - bbox_top) / sprite_height; |
| 33 |
time_elapsed_decrease_body = 0; |
| 34 |
hand_left_displacement_y_multiplier = (obj_feisty_four_ed_hand_left.y - bbox_top) / sprite_height; |
| 35 |
time_elapsed_decrease_hand_left = 0; |
| 36 |
hand_right_displacement_y_multiplier = (obj_feisty_four_ed_hand_right.y - bbox_top) / sprite_height; |
| 37 |
time_elapsed_decrease_hand_right = 0; |