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gml_Object_obj_feisty_four_moray_hand_right_Create_0

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1
starting_point_x = x;
2
starting_point_y = y;
3
starting_point_xscale = 1;
4
starting_point_yscale = 1;
5
draw_position_x = starting_point_x;
6
draw_position_y = starting_point_y;
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draw_position_xscale = starting_point_xscale;
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draw_position_yscale = starting_point_yscale;
9
difference_x = obj_feisty_four_moray_legs.x - x;
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difference_y = obj_feisty_four_moray_legs.y - y;
11
damage_disjoint_x = 0;
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damage_disjoint_y = 0;
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damage_disjoint_count = 0;
14
no_loop_damage_disjoint_count = false;