1 |
var enemy_dead = global.enemy_dead; |
2 |
var enemy_spared = global.enemy_spared; |
3 |
if (enemy_dead == false && enemy_spared == false) |
4 |
image_alpha = global.image_alpha_enemy_attacking; |
5 |
if (enemy_dead == true) |
6 |
{ |
7 |
x = starting_point_x; |
8 |
y = starting_point_y; |
9 |
instance_create(starting_point_x, starting_point_y, obj_dalv_dead); |
10 |
instance_destroy(); |
11 |
exit; |
12 |
image_alpha = 0.5; |
13 |
} |
14 |
else if (enemy_spared == true) |
15 |
{ |
16 |
sprite_index = spr_dalv_spared; |
17 |
x = starting_point_x; |
18 |
y = starting_point_y; |
19 |
image_xscale = starting_point_xscale; |
20 |
image_yscale = starting_point_yscale; |
21 |
image_alpha = 0.5; |
22 |
if (no_loop_create_clouds == false) |
23 |
{ |
24 |
for (i = 0; i <= 11; i += 1) |
25 |
instance_create(x, y - 100, obj_spare_cloud); |
26 |
} |
27 |
no_loop_create_clouds = true; |
28 |
} |
29 |
obj_feisty_four_moray_head.image_alpha = image_alpha; |
30 |
obj_feisty_four_moray_hand_left.image_alpha = image_alpha; |
31 |
obj_feisty_four_moray_hand_right.image_alpha = image_alpha; |
32 |
if (damage_disjoint_count > 0) |
33 |
{ |
34 |
damage_disjoint_count -= 1; |
35 |
} |
36 |
else if (enemy_dead == false && enemy_spared == false) |
37 |
{ |
38 |
if (global.current_hp_enemy <= 0) |
39 |
sprite_index = spr_feisty_four_moray_body_legs; |
40 |
else |
41 |
sprite_index = spr_feisty_four_moray_body_legs; |
42 |
} |
43 |
if (instance_exists(obj_text_damage_count) && global.fight_number == 1 && no_loop_damage_disjoint_count == false) |
44 |
{ |
45 |
time_elapsed = 0; |
46 |
sign_modifier = 1; |
47 |
damage_disjoint_count = 12; |
48 |
no_loop_damage_disjoint_count = true; |
49 |
} |
50 |
else if (!instance_exists(obj_text_damage_count)) |
51 |
{ |
52 |
no_loop_damage_disjoint_count = false; |
53 |
} |
54 |
if (damage_disjoint_count == 12) |
55 |
damage_disjoint_x = -50; |
56 |
else if (damage_disjoint_count == 10) |
57 |
damage_disjoint_x = 50; |
58 |
else if (damage_disjoint_count == 8) |
59 |
damage_disjoint_x = -20; |
60 |
else if (damage_disjoint_count == 6) |
61 |
damage_disjoint_x = 20; |
62 |
else if (damage_disjoint_count == 4) |
63 |
damage_disjoint_x = -10; |
64 |
else if (damage_disjoint_count == 2) |
65 |
damage_disjoint_x = 10; |
66 |
else if (damage_disjoint_count == 0) |
67 |
damage_disjoint_x = 0; |
68 |
if (damage_disjoint_count > 0) |
69 |
{ |
70 |
if (global.current_hp_enemy <= 0) |
71 |
sprite_index = spr_feisty_four_moray_body_legs; |
72 |
else |
73 |
sprite_index = hurt_sprite; |
74 |
image_xscale = starting_point_xscale; |
75 |
image_yscale = starting_point_yscale; |
76 |
} |
77 |
else if (sprite_index == hurt_sprite) |
78 |
{ |
79 |
sprite_index = spr_feisty_four_moray_body_legs; |
80 |
} |
81 |
if (global.current_hp_enemy <= 0) |
82 |
{ |
83 |
time_elapsed = 0; |
84 |
sign_modifier = 1; |
85 |
} |
86 |
x = draw_position_x + damage_disjoint_x; |
87 |
y = draw_position_y + damage_disjoint_y; |
88 |
if (!(instance_exists(obj_text_damage_count) && global.fight_number == 1) && enemy_dead == false && enemy_spared == false) |
89 |
{ |
90 |
game_maker_cannot_do_math = power((time_elapsed / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
91 |
animation_disjoint_yscale = sign_modifier * (max_rise - game_maker_cannot_do_math); |
92 |
image_yscale = draw_position_yscale + animation_disjoint_yscale; |
93 |
image_xscale = draw_position_xscale - (animation_disjoint_yscale * (max_rise_ext / max_rise)); |
94 |
var image_yscale_store = image_yscale; |
95 |
var time_elapsed_head = time_elapsed - time_elapsed_decrease_head; |
96 |
if (time_elapsed_head < 0) |
97 |
{ |
98 |
time_elapsed_head += time_max; |
99 |
sign_modifier_head = -sign_modifier; |
100 |
} |
101 |
else |
102 |
{ |
103 |
sign_modifier_head = sign_modifier; |
104 |
} |
105 |
game_maker_cannot_do_math = power((time_elapsed_head / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
106 |
animation_disjoint_yscale = sign_modifier_head * (max_rise - game_maker_cannot_do_math); |
107 |
image_yscale = draw_position_yscale + animation_disjoint_yscale; |
108 |
head_displacement_y = bbox_top + (sprite_height * head_displacement_y_multiplier); |
109 |
image_yscale = image_yscale_store; |
110 |
var time_elapsed_hand_left = time_elapsed - time_elapsed_decrease_hand_left; |
111 |
if (time_elapsed_hand_left < 0) |
112 |
{ |
113 |
time_elapsed_hand_left += time_max; |
114 |
sign_modifier_hand_left = -sign_modifier; |
115 |
} |
116 |
else |
117 |
{ |
118 |
sign_modifier_hand_left = sign_modifier; |
119 |
} |
120 |
game_maker_cannot_do_math = power((time_elapsed_hand_left / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
121 |
animation_disjoint_yscale = sign_modifier_hand_left * (max_rise - game_maker_cannot_do_math); |
122 |
image_yscale = draw_position_yscale + animation_disjoint_yscale; |
123 |
hand_left_displacement_y = bbox_top + (sprite_height * hand_left_displacement_y_multiplier); |
124 |
image_yscale = image_yscale_store; |
125 |
var time_elapsed_hand_right = time_elapsed - time_elapsed_decrease_hand_right; |
126 |
if (time_elapsed_hand_right < 0) |
127 |
{ |
128 |
time_elapsed_hand_right += time_max; |
129 |
sign_modifier_hand_right = -sign_modifier; |
130 |
} |
131 |
else |
132 |
{ |
133 |
sign_modifier_hand_right = sign_modifier; |
134 |
} |
135 |
game_maker_cannot_do_math = power((time_elapsed_hand_right / ((time_max / 2) * (1 / sqrt(max_rise)))) - sqrt(max_rise), 2); |
136 |
animation_disjoint_yscale = sign_modifier_hand_right * (max_rise - game_maker_cannot_do_math); |
137 |
image_yscale = draw_position_yscale + animation_disjoint_yscale; |
138 |
hand_right_displacement_y = bbox_top + (sprite_height * hand_right_displacement_y_multiplier); |
139 |
image_yscale = image_yscale_store; |
140 |
time_elapsed += time_increase; |
141 |
if (time_elapsed >= time_max) |
142 |
{ |
143 |
time_elapsed = 0; |
144 |
sign_modifier = -sign_modifier; |
145 |
} |
146 |
animating = true; |
147 |
} |
148 |
else |
149 |
{ |
150 |
animating = false; |
151 |
} |
152 |
if (vanish == true) |
153 |
{ |
154 |
if (vanish_state == 1) |
155 |
{ |
156 |
game_maker_cannot_do_math = power((time_elapsed_move / (((time_max_move * 0.5) / 2) * (1 / sqrt(max_rise_move * 0.15)))) - sqrt(max_rise_move * 0.15), 2); |
157 |
animation_disjoint_x_move = -sign_modifier_move * ((max_rise_move * 0.15) - game_maker_cannot_do_math); |
158 |
x = draw_position_x + animation_disjoint_x_move; |
159 |
time_elapsed_move += time_increase_move; |
160 |
if (time_elapsed_move > ((time_max_move * 0.5) / 2)) |
161 |
{ |
162 |
time_elapsed_move = 0; |
163 |
vanish_state = 2; |
164 |
} |
165 |
} |
166 |
if (vanish_state == 2) |
167 |
{ |
168 |
game_maker_cannot_do_math = power((time_elapsed_move / ((time_max_move / 2) * (1 / sqrt(max_rise_move)))) - sqrt(max_rise_move), 2); |
169 |
animation_disjoint_x_move = sign_modifier_move * (max_rise_move - game_maker_cannot_do_math); |
170 |
x = draw_position_x + animation_disjoint_x_move; |
171 |
time_elapsed_move += time_increase_move; |
172 |
if (time_elapsed_move > (time_max_move / 2)) |
173 |
instance_destroy(); |
174 |
} |
175 |
} |
176 |
if (instance_exists(obj_feisty_four_moray_head)) |
177 |
{ |
178 |
with (obj_feisty_four_moray_head) |
179 |
event_user(0); |
180 |
} |
181 |
if (instance_exists(obj_feisty_four_moray_hand_left)) |
182 |
{ |
183 |
with (obj_feisty_four_moray_hand_left) |
184 |
event_user(0); |
185 |
} |
186 |
if (instance_exists(obj_feisty_four_moray_hand_right)) |
187 |
{ |
188 |
with (obj_feisty_four_moray_hand_right) |
189 |
event_user(0); |
190 |
} |