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gml_Object_obj_fesityhouse_dynamic_music_Create_0

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1
if (global.route == 3 || (global.dunes_flag[20] == 9 && (global.dunes_flag[24] == 0 || global.dunes_flag[24] == 2)))
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{
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    instance_destroy();
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    exit;
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}
6
if (instance_exists(obj_audio_fade_helper))
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    instance_destroy(obj_audio_fade_helper);
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var dynamic_mus;
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if (global.dunes_flag[20] != 5)
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    dynamic_mus = audio_play_sound(mus_the_wild_east_house, 1, 1);
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else
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    dynamic_mus = audio_play_sound(mus_the_wild_east_sleepy, 1, 1);
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var dynamic_mus_pos = audio_sound_get_track_position(obj_radio.current_song);
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audio_sound_set_track_position(dynamic_mus, dynamic_mus_pos);
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audio_sound_gain(dynamic_mus, 0, 0);
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audio_sound_gain(dynamic_mus, 1, 300);
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audio_sound_gain(obj_radio.current_song, 0, 600);