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gml_Object_obj_first_tumbleweed_Alarm_1

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1
scr_cutscene_end
scr_cutscene_end

function scr_cutscene_end() { global.cutscene = false; obj_pl.alarm[0] = 1; }
();
2
instance_destroy();
3
audio_sound_gain(obj_radio.bgm, 1, 300);
4
global.dunes_flag[13] = true;