1 | if (live_call()) |
2 | return global.live_result; |
3 | var glitch_sound = audio_play_sound(snd_flowey_glitch_yellow, 1, 0); |
4 | audio_sound_gain(glitch_sound, 0.4, 0); |
5 | audio_sound_pitch(glitch_sound, random_range(0.8, 1.2)); |
6 | alarm[0] = 10; |