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gml_Object_obj_flashback_transition_glitch_Create_0

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1
if (live_call())
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    return global.live_result;
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var glitch_sound = audio_play_sound(snd_flowey_glitch_yellow, 1, 0);
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audio_sound_gain(glitch_sound, 0.4, 0);
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audio_sound_pitch(glitch_sound, random_range(0.8, 1.2));
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alarm[0] = 10;
gml_Object_obj_flashback_transition_glitch_Alarm_0.gml

if (live_call()) return global.live_result; application_surface_draw_enable(true); instance_destroy();