1 | starting_point_x = x; |
2 | starting_point_y = y; |
3 | draw_position_x = starting_point_x; |
4 | draw_position_y = starting_point_y; |
5 | damage_disjoint_x = 0; |
6 | damage_disjoint_y = 0; |
7 | damage_disjoint_count = 0; |
8 | no_loop_damage_disjoint_count = false; |
9 | no_loop_create_clouds = false; |
10 | image_speed = 0.5; |
11 | image_index = 0; |
12 | sign_modifier = 1; |
13 | time_elapsed = 0; |
14 | time_max = 60; |
15 | time_increase = 1; |
16 | max_rise = 10; |
17 | enemy_hurt_noise = 587; |
18 | enemy_hurt_pitch = 0.8; |