1 | instance_create(obj_pl.x - 4, obj_pl.y - 26, obj_exclamation_mark); |
2 | global.battle_enemy_name = "flower girls"; |
3 | global.current_room_overworld = room_get_name(room); |
4 | global.battling_boss = false; |
5 | global.sound_carry_overworld = false; |
6 | global.battle_start = true; |
7 | instance_destroy(); |