1 | switch (global.dunes_flag[31]) |
2 | { |
3 | case 1: |
4 | sprite_index = spr_violetta_dead; |
5 | break; |
6 | case 2: |
7 | sprite_index = spr_pedla_dead; |
8 | break; |
9 | case 3: |
10 | sprite_index = spr_rosa_dead; |
11 | break; |
12 | } |
13 | image_alpha = 0; |
14 | image_speed = 0; |
15 | image_index = 0; |
16 | script_execute(scr_enemy_defragment); |
17 | if (!audio_is_playing(snd_monster_damage_death)) |
18 | audio_play_sound(snd_monster_damage_death, 20, 0); |