1 | script_execute(scr_depth, 0, 0, 0, 0, 0); |
2 | if (global.flag[24 Flowey introduction progress] == 0 || global.flag[24 Flowey introduction progress] == 2) |
3 | { |
4 | image_speed = 0.2; |
5 | waiter = 0; |
6 | obj_pl.state = scr_frozen_state; |
7 | } |
8 | if (global.flag[24 Flowey introduction progress] == 1) |
9 | { |
10 | sprite_index = spr_flowey; |
11 | image_speed = 0; |
12 | waiter = 0; |
13 | if (instance_exists(obj_pl)) |
14 | obj_pl.state = scr_frozen_state; |
15 | } |