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gml_Object_obj_flowey_1_attack_10_creator_Create_0

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1
if (live_call())
2
    return global.live_result;
3
instance_create_depth(0, 480, -510, obj_flowey_1_attack_intermission_hands);
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var box = 3154;
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obj_battle_hp_max_self.depth = depth - 999;
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obj_battle_hp_current_self.depth = depth - 1000;
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obj_text_hp.depth = depth - 1000;
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obj_text_hp_stat.y = 9999;
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obj_text_hp.y = 20;
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obj_text_hp_stat.y = 20;
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obj_battle_flowey_body_1.depth = box.depth + 1;
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flowey_face_sprite = 2602;
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flowey_face_x = 320;
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flowey_face_y = 140;
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scene = 0;
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transition_overlay_alpha = 0;
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transition_stage = 0;
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can_transition = false;
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distort_current = 0;
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cutscene_timer = 0;
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room_transition = false;
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instance_destroy(obj_battle_flowey_body_1);