1 | if (live_call()) |
2 | return global.live_result; |
3 | image_speed = 1; |
4 | scene = 0; |
5 | cutscene_timer = 0; |
6 | shoot_delay = 15; |
7 | shoot_delay_max = 2; |
8 | image_yscale = 0; |
9 | destroy_self = false; |
10 | slash_instance = -4; |
11 | fade_out = false; |
12 | spawn_direction = -1; |
13 | direction_current = 0; |
14 | direction_inc = 0; |
15 | bullet_count = 14; |