| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | image_speed = 1; |
| 4 | scene = 0; |
| 5 | cutscene_timer = 0; |
| 6 | shoot_delay = 15; |
| 7 | shoot_delay_max = 2; |
| 8 | image_yscale = 0; |
| 9 | destroy_self = false; |
| 10 | slash_instance = -4; |
| 11 | fade_out = false; |
| 12 | spawn_direction = -1; |
| 13 | direction_current = 0; |
| 14 | direction_inc = 0; |
| 15 | bullet_count = 14; |