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gml_Object_obj_flowey_1_attack_10_flower_spawner_Step_0

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1
if (live_call())
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    return global.live_result;
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var flower_count = 5;
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spawn_interval -= 1;
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if (spawn_interval <= 0 && y > 0 && y < room_height)
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{
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    for (var i = 0; i < flower_count; i++)
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    {
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        var bullet = instance_create_depth(x, y, depth - 1, obj_battle_enemy_attack_flowey_spiral_attack_10);
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        bullet.move_spd = 5;
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        bullet.spawner = id;
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        bullet.direction = ((i + 1) * (360 / flower_count)) + spawn_dir;
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        spawn_dir += spawn_dir_inc;
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    }
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    spawn_interval = spawn_interval_max;
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}