| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var box = 3154; |
| 4 |
var x_target = box.x + (side * 200); |
| 5 |
switch (scene) |
| 6 |
{ |
| 7 |
case 0: |
| 8 |
image_xscale += (0.4 * side); |
| 9 |
image_yscale += 0.2; |
| 10 |
if (abs(image_xscale * side) >= 1.4) |
| 11 |
scene++; |
| 12 |
break; |
| 13 |
case 1: |
| 14 |
image_xscale = lerp(image_xscale, 0.8 * side, 0.35); |
| 15 |
image_yscale = lerp(image_yscale, 1.2, 0.35); |
| 16 |
if (image_yscale >= 1.15) |
| 17 |
scene++; |
| 18 |
break; |
| 19 |
case 2: |
| 20 |
image_xscale = lerp(image_xscale, 1 * side, 0.35); |
| 21 |
image_yscale = lerp(image_yscale, 1, 0.35); |
| 22 |
if (abs(image_yscale - 1) < 0.05) |
| 23 |
scene++; |
| 24 |
break; |
| 25 |
case 3: |
| 26 |
if (abs(x - x_origin) > 10 || abs(y - y_origin) > 10) |
| 27 |
{ |
| 28 |
x_origin = x; |
| 29 |
y_origin = y; |
| 30 |
} |
| 31 |
x = x_origin + irandom_range(-3, 3); |
| 32 |
y = y_origin + irandom_range(-3, 3); |
| 33 |
cutscene_wait(0.35); |
| 34 |
break; |
| 35 |
case 4: |
| 36 |
image_speed = 1; |
| 37 |
if (image_index >= (image_number - 1)) |
| 38 |
{ |
| 39 |
image_index = image_number - 1; |
| 40 |
image_speed = 0; |
| 41 |
} |
| 42 |
else |
| 43 |
{ |
| 44 |
exit; |
| 45 |
} |
| 46 |
if (spiral_offset <= 0) |
| 47 |
{ |
| 48 |
var bullet_dir_base = 0; |
| 49 |
if (side == 1) |
| 50 |
bullet_dir_base = 180; |
| 51 |
spiral_offset = spiral_offset_max; |
| 52 |
var spiral_count = 4; |
| 53 |
var spiral_dir_inc = 11; |
| 54 |
var spiral_dir = -((spiral_count - 1) * 0.5 * spiral_dir_inc); |
| 55 |
for (var i = 0; i < spiral_count; i++) |
| 56 |
{ |
| 57 |
var spiral = instance_create_depth(x, y, -100, obj_battle_enemy_attack_flowey_spiral); |
| 58 |
spiral.direction = bullet_dir_base + spiral_dir; |
| 59 |
spiral.speed = 5; |
| 60 |
spiral_dir += spiral_dir_inc; |
| 61 |
} |
| 62 |
} |
| 63 |
else |
| 64 |
{ |
| 65 |
spiral_offset -= 1; |
| 66 |
} |
| 67 |
if (bullet_offset <= 0) |
| 68 |
{ |
| 69 |
var bullet_dir_base = 0; |
| 70 |
if (side == 1) |
| 71 |
bullet_dir_base = 180; |
| 72 |
bullet_offset = bullet_offset_max; |
| 73 |
var bullet_count = 5; |
| 74 |
var bullet_dir_inc = 11; |
| 75 |
var bullet_dir = -((bullet_count - 1) * 0.5 * bullet_dir_inc); |
| 76 |
for (var i = 0; i < bullet_count; i++) |
| 77 |
{ |
| 78 |
var bullet = instance_create_depth(x, y, -100, obj_battle_enemy_attack_fpellets_simple); |
| 79 |
bullet.direction = bullet_dir_base + bullet_dir; |
| 80 |
bullet.speed = 5; |
| 81 |
bullet_dir += bullet_dir_inc; |
| 82 |
} |
| 83 |
} |
| 84 |
else |
| 85 |
{ |
| 86 |
bullet_offset -= 1; |
| 87 |
} |
| 88 |
cutscene_wait(1.5); |
| 89 |
break; |
| 90 |
case 5: |
| 91 |
image_index = 0; |
| 92 |
cutscene_wait(0.25); |
| 93 |
break; |
| 94 |
case 6: |
| 95 |
side *= -1; |
| 96 |
cutscene_advance(); |
| 97 |
break; |
| 98 |
case 7: |
| 99 |
if (cutscene_wait(1)) |
| 100 |
{ |
| 101 |
var bullet_dir = 0; |
| 102 |
attack_count--; |
| 103 |
if (attack_count < 0) |
| 104 |
instance_destroy(obj_flowey_1_attack_4_creator); |
| 105 |
cutscene_advance(4); |
| 106 |
} |
| 107 |
break; |
| 108 |
} |
| 109 |
if (abs(x - x_target) > 3) |
| 110 |
image_alpha = lerp(image_alpha, 0.25, 0.5); |
| 111 |
else |
| 112 |
image_alpha = lerp(image_alpha, 1, 0.5); |
| 113 |
x = lerp(x, x_target, 0.4); |
| 114 |
if (scene >= 3) |
| 115 |
{ |
| 116 |
if (instance_exists(box) && x > box.x) |
| 117 |
image_xscale = 1; |
| 118 |
else |
| 119 |
image_xscale = -1; |
| 120 |
} |
| 121 |
image_xscale += irandom_range(-0.1, 0.1); |
| 122 |
image_yscale += irandom_range(-0.1, 0.1); |