| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | alarm[0] = 300; |
| 4 | flowey_alpha_override = 1; |
| 5 | instance_create_depth(320, 140, -100, obj_flowey_1_attack_6_face); |
| 6 | flowey_ystart = obj_battle_flowey_body_1.y; |
| 7 | obj_battle_flowey_body_1.y = -1000; |