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gml_Object_obj_flowey_1_attack_6_face_Step_0

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1
if (live_call())
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    return global.live_result;
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switch (scene)
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{
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    case 0:
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        instance_create_depth(x + ((30 + irandom_range(-10, 10)) * side), y + 20, depth - 1, obj_flowey_1_attack_6_tear);
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        cutscene_advance();
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        break;
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    case 1:
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        cutscene_wait(1.25);
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        break;
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    case 2:
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        side *= -1;
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        cutscene_advance(0);
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        break;
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}