1 | if (live_call()) |
2 | return global.live_result; |
3 | switch (scene) |
4 | { |
5 | case 0: |
6 | instance_create_depth(x + ((30 + irandom_range(-10, 10)) * side), y + 20, depth - 1, obj_flowey_1_attack_6_tear); |
7 | cutscene_advance(); |
8 | break; |
9 | case 1: |
10 | cutscene_wait(1.25); |
11 | break; |
12 | case 2: |
13 | side *= -1; |
14 | cutscene_advance(0); |
15 | break; |
16 | } |