| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | switch (scene) |
| 4 | { |
| 5 | case 0: |
| 6 | instance_create_depth(x + ((30 + irandom_range(-10, 10)) * side), y + 20, depth - 1, obj_flowey_1_attack_6_tear); |
| 7 | cutscene_advance(); |
| 8 | break; |
| 9 | case 1: |
| 10 | cutscene_wait(1.25); |
| 11 | break; |
| 12 | case 2: |
| 13 | side *= -1; |
| 14 | cutscene_advance(0); |
| 15 | break; |
| 16 | } |