| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var box = 3154; |
| 4 |
image_angle = direction + 90; |
| 5 |
if (vspeed > vsp_max) |
| 6 |
vspeed = vsp_max; |
| 7 |
if (bbox_bottom >= box.bbox_bottom && vspeed > 0) |
| 8 |
{ |
| 9 |
if (stage < 3) |
| 10 |
{ |
| 11 |
var child_number; |
| 12 |
if (stage == 1) |
| 13 |
child_number = 2; |
| 14 |
else |
| 15 |
child_number = 3; |
| 16 |
for (var i = 0; i < child_number; i++) |
| 17 |
{ |
| 18 |
with (instance_create_depth(x, y - 10, -100, obj_flowey_1_attack_6_tear)) |
| 19 |
{ |
| 20 |
stage = other.stage + 1; |
| 21 |
if (stage == 2) |
| 22 |
sprite_index = spr_attack_crying_flowey_tear_medium; |
| 23 |
else |
| 24 |
sprite_index = spr_attack_crying_flowey_tear_small; |
| 25 |
var dir_offset = 10; |
| 26 |
direction = (90 - dir_offset) + (i * ((dir_offset * 2) / (child_number - 1))); |
| 27 |
if (stage == 2) |
| 28 |
speed = 6; |
| 29 |
if (stage == 3) |
| 30 |
speed = 7; |
| 31 |
image_angle = direction + 90; |
| 32 |
} |
| 33 |
} |
| 34 |
} |
| 35 |
instance_destroy(); |
| 36 |
} |