1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var box = 3154; |
4 |
image_angle = direction + 90; |
5 |
if (vspeed > vsp_max) |
6 |
vspeed = vsp_max; |
7 |
if (bbox_bottom >= box.bbox_bottom && vspeed > 0) |
8 |
{ |
9 |
if (stage < 3) |
10 |
{ |
11 |
var child_number; |
12 |
if (stage == 1) |
13 |
child_number = 2; |
14 |
else |
15 |
child_number = 3; |
16 |
for (var i = 0; i < child_number; i++) |
17 |
{ |
18 |
with (instance_create_depth(x, y - 10, -100, obj_flowey_1_attack_6_tear)) |
19 |
{ |
20 |
stage = other.stage + 1; |
21 |
if (stage == 2) |
22 |
sprite_index = spr_attack_crying_flowey_tear_medium; |
23 |
else |
24 |
sprite_index = spr_attack_crying_flowey_tear_small; |
25 |
var dir_offset = 10; |
26 |
direction = (90 - dir_offset) + (i * ((dir_offset * 2) / (child_number - 1))); |
27 |
if (stage == 2) |
28 |
speed = 6; |
29 |
if (stage == 3) |
30 |
speed = 7; |
31 |
image_angle = direction + 90; |
32 |
} |
33 |
} |
34 |
} |
35 |
instance_destroy(); |
36 |
} |