| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var box = 3154; |
| 4 |
switch (scene) |
| 5 |
{ |
| 6 |
case 0: |
| 7 |
cutscene_wait(0.5); |
| 8 |
break; |
| 9 |
case 1: |
| 10 |
var soul1 = instance_create_depth(box.x, box.bbox_top - 16, -100, obj_flowey_1_attack_7_soul); |
| 11 |
soul1.target_y = box.y; |
| 12 |
scene++; |
| 13 |
break; |
| 14 |
case 2: |
| 15 |
if (!instance_exists(obj_flowey_1_attack_7_soul)) |
| 16 |
scene++; |
| 17 |
break; |
| 18 |
case 3: |
| 19 |
var soul1 = instance_create_depth(box.bbox_left - 16, box.bbox_top + 20, -100, obj_flowey_1_attack_7_soul); |
| 20 |
soul1.target_x = box.bbox_left + 20; |
| 21 |
var soul2 = instance_create_depth(box.bbox_right + 16, box.bbox_bottom - 20, -100, obj_flowey_1_attack_7_soul); |
| 22 |
soul2.target_x = box.bbox_right - 20; |
| 23 |
scene++; |
| 24 |
break; |
| 25 |
case 4: |
| 26 |
if (!instance_exists(obj_flowey_1_attack_7_soul)) |
| 27 |
scene++; |
| 28 |
break; |
| 29 |
case 5: |
| 30 |
var soul1 = instance_create_depth(box.bbox_left - 16, box.bbox_top + 20, -100, obj_flowey_1_attack_7_soul); |
| 31 |
soul1.target_x = box.bbox_right - 20; |
| 32 |
var soul2 = instance_create_depth(box.bbox_left - 16, box.bbox_bottom - 20, -100, obj_flowey_1_attack_7_soul); |
| 33 |
soul2.target_x = box.bbox_right - 20; |
| 34 |
var soul3 = instance_create_depth(box.bbox_right + 16, box.y, -100, obj_flowey_1_attack_7_soul); |
| 35 |
soul3.target_x = box.bbox_left + 20; |
| 36 |
scene++; |
| 37 |
break; |
| 38 |
case 6: |
| 39 |
if (!instance_exists(obj_flowey_1_attack_7_soul)) |
| 40 |
scene++; |
| 41 |
break; |
| 42 |
case 7: |
| 43 |
var soul1 = instance_create_depth(box.bbox_left + 20, box.bbox_top - 20, -100, obj_flowey_1_attack_7_soul); |
| 44 |
soul1.target_y = box.bbox_bottom - 20; |
| 45 |
var soul2 = instance_create_depth(box.bbox_right - 20, box.bbox_top - 20, -100, obj_flowey_1_attack_7_soul); |
| 46 |
soul2.target_y = box.bbox_bottom - 20; |
| 47 |
var soul3 = instance_create_depth(box.x, box.bbox_bottom + 20, -100, obj_flowey_1_attack_7_soul); |
| 48 |
soul3.target_y = box.bbox_top + 20; |
| 49 |
scene++; |
| 50 |
break; |
| 51 |
case 8: |
| 52 |
cutscene_wait(3.5); |
| 53 |
break; |
| 54 |
case 9: |
| 55 |
instance_destroy(); |
| 56 |
break; |
| 57 |
} |