1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
var box = 3154; |
4 |
switch (scene) |
5 |
{ |
6 |
case 0: |
7 |
cutscene_wait(0.5); |
8 |
break; |
9 |
case 1: |
10 |
var soul1 = instance_create_depth(box.x, box.bbox_top - 16, -100, obj_flowey_1_attack_7_soul); |
11 |
soul1.target_y = box.y; |
12 |
scene++; |
13 |
break; |
14 |
case 2: |
15 |
if (!instance_exists(obj_flowey_1_attack_7_soul)) |
16 |
scene++; |
17 |
break; |
18 |
case 3: |
19 |
var soul1 = instance_create_depth(box.bbox_left - 16, box.bbox_top + 20, -100, obj_flowey_1_attack_7_soul); |
20 |
soul1.target_x = box.bbox_left + 20; |
21 |
var soul2 = instance_create_depth(box.bbox_right + 16, box.bbox_bottom - 20, -100, obj_flowey_1_attack_7_soul); |
22 |
soul2.target_x = box.bbox_right - 20; |
23 |
scene++; |
24 |
break; |
25 |
case 4: |
26 |
if (!instance_exists(obj_flowey_1_attack_7_soul)) |
27 |
scene++; |
28 |
break; |
29 |
case 5: |
30 |
var soul1 = instance_create_depth(box.bbox_left - 16, box.bbox_top + 20, -100, obj_flowey_1_attack_7_soul); |
31 |
soul1.target_x = box.bbox_right - 20; |
32 |
var soul2 = instance_create_depth(box.bbox_left - 16, box.bbox_bottom - 20, -100, obj_flowey_1_attack_7_soul); |
33 |
soul2.target_x = box.bbox_right - 20; |
34 |
var soul3 = instance_create_depth(box.bbox_right + 16, box.y, -100, obj_flowey_1_attack_7_soul); |
35 |
soul3.target_x = box.bbox_left + 20; |
36 |
scene++; |
37 |
break; |
38 |
case 6: |
39 |
if (!instance_exists(obj_flowey_1_attack_7_soul)) |
40 |
scene++; |
41 |
break; |
42 |
case 7: |
43 |
var soul1 = instance_create_depth(box.bbox_left + 20, box.bbox_top - 20, -100, obj_flowey_1_attack_7_soul); |
44 |
soul1.target_y = box.bbox_bottom - 20; |
45 |
var soul2 = instance_create_depth(box.bbox_right - 20, box.bbox_top - 20, -100, obj_flowey_1_attack_7_soul); |
46 |
soul2.target_y = box.bbox_bottom - 20; |
47 |
var soul3 = instance_create_depth(box.x, box.bbox_bottom + 20, -100, obj_flowey_1_attack_7_soul); |
48 |
soul3.target_y = box.bbox_top + 20; |
49 |
scene++; |
50 |
break; |
51 |
case 8: |
52 |
cutscene_wait(3.5); |
53 |
break; |
54 |
case 9: |
55 |
instance_destroy(); |
56 |
break; |
57 |
} |