Undertale Yellow script viewer

← back to main script listing

gml_Object_obj_flowey_1_attack_8_soul_Step_0

(view raw script w/o annotations or w/e)
1
if (live_call())
2
    return global.live_result;
3
switch (scene)
4
{
5
    case 0:
6
        break;
7
    case 1:
8
        speed = 0;
9
        audio_play_sound(snd_soul_gameover_hit, 1, 0);
10
        sprite_index = spr_heart_white_split;
11
        image_index = 1;
12
        cutscene_advance();
13
        break;
14
    case 2:
15
        cutscene_wait(0.5);
16
        break;
17
    case 3:
18
        var shard_number = 6;
19
        for (var i = 0; i <= shard_number; i++)
20
        {
21
            var shard = instance_create_depth(x, y, -100, obj_flowey_1_attack_7_shard);
22
            shard.direction = 90 + (i * (360 / shard_number));
23
        }
24
        audio_play_sound(snd_soul_gameover_hit_break, 20, false);
25
        instance_destroy();
26
        break;
27
}