| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
var box = 3154; |
| 4 |
var attack_delay = 15; |
| 5 |
instance_create_depth(box.x, box.bbox_top - 80, -1000, obj_flowey_1_attack_9_head); |
| 6 |
obj_flowey_1_attack_9_head.alarm[0] = attack_delay; |
| 7 |
flowey_ystart = obj_battle_flowey_body_1.y; |
| 8 |
obj_battle_flowey_body_1.y = -1000; |
| 9 |
var y_offset_start = box.bbox_top - 10; |
| 10 |
var y_offset_inc = 40; |
| 11 |
var thorn_number = 10; |
| 12 |
var side_last = 1; |
| 13 |
for (var i = 0; i < thorn_number; i++) |
| 14 |
{ |
| 15 |
var yy = y_offset_start + (i * y_offset_inc); |
| 16 |
if (side_last == 1) |
| 17 |
{ |
| 18 |
var thorn = instance_create_depth(box.bbox_left + 15, yy, -100, obj_flowey_1_attack_9_thorns); |
| 19 |
thorn.image_index = 0; |
| 20 |
} |
| 21 |
else |
| 22 |
{ |
| 23 |
var thorn = instance_create_depth(box.bbox_right - 15, yy, -100, obj_flowey_1_attack_9_thorns); |
| 24 |
thorn.image_index = 7; |
| 25 |
} |
| 26 |
side_last *= -1; |
| 27 |
} |
| 28 |
alarm[0] = room_speed * 7; |