| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
vspeed = lerp(vspeed, -speed_target, 0.15); |
| 4 |
var battle_box = 3154; |
| 5 |
if (y < obj_flowey_1_attack_9_head.y) |
| 6 |
instance_destroy(); |
| 7 |
if (image_index >= 7 || y < battle_box.bbox_top) |
| 8 |
{ |
| 9 |
image_alpha = lerp(image_alpha, 0.5, 0.35); |
| 10 |
depth = obj_flowey_1_attack_9_head.depth + 1; |
| 11 |
} |
| 12 |
else |
| 13 |
{ |
| 14 |
image_alpha = lerp(image_alpha, 1, 0.35); |
| 15 |
depth = obj_flowey_1_attack_9_head.depth - 1; |
| 16 |
if (place_meeting(x, y, obj_heart_battle_fighting_parent) && obj_heart_battle_fighting_parent.vulnerable == true) |
| 17 |
scr_battle_damage_playerscr_battle_damage_playerfunction scr_battle_damage_player()
{
var damage = (global.enemy_attack_stat - global.player_armor_defense - global.player_armor_modifier_defense - global.player_defense) + 10;
global.current_hp_self -= damage;
audio_play_sound(snd_hurt, 1, 0);
with (obj_heart_battle_fighting_parent)
{
vulnerable = false;
global.hit_self = true;alarm[0]
}
} (); |
| 18 |
} |