| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | image_alpha = 0; |
| 4 | active = false; |
| 5 | fadeout = false; |
| 6 | throw_delay_max = 10; |
| 7 | throw_delay = throw_delay_max; |
| 8 | throw_dir = irandom_range(135, 405); |
| 9 | spawn_dist = 160; |