1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
y -= 0.3; |
4 |
var xp = x; |
5 |
var yp = y; |
6 |
part_emitter_region(global.ps, global.pe_hands_copy, xp - 640, xp + 640, (yp - 1) + y_offset, yp + 1 + y_offset, 0, 0); |
7 |
part_emitter_region(global.ps, global.pe_hands, xp - 640, xp + 640, (yp - 1) + y_offset, yp + 1 + y_offset, 0, 0); |
8 |
var soul = 2979; |
9 |
if (rectangle_in_rectangle(soul.bbox_left, soul.bbox_top, soul.bbox_right, soul.bbox_bottom, 0, y, 640, y + 480)) |
10 |
scr_battle_damage_playerscr_battle_damage_playerfunction scr_battle_damage_player()
{
var damage = (global.enemy_attack_stat - global.player_armor_defense - global.player_armor_modifier_defense - global.player_defense) + 10;
global.current_hp_self -= damage;
audio_play_sound(snd_hurt, 1, 0);
with (obj_heart_battle_fighting_parent)
{
vulnerable = false;
global.hit_self = true;alarm[0]
}
} (); |