1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
switch (scene) |
4 |
{ |
5 |
case 0: |
6 |
if (obj_battle_flowey_body_1.image_alpha > 0) |
7 |
obj_battle_flowey_body_1.image_alpha -= 0.2; |
8 |
if (alpha_base < 1) |
9 |
alpha_base += 0.2; |
10 |
else |
11 |
scene++; |
12 |
break; |
13 |
case 1: |
14 |
cutscene_wait(0.5); |
15 |
break; |
16 |
case 2: |
17 |
if (!alarm[1]) |
18 |
alarm[1] = 1; |
19 |
if (hand_alpha < 1) |
20 |
hand_alpha += 0.2; |
21 |
else |
22 |
scene++; |
23 |
break; |
24 |
case 3: |
25 |
pick_index += 0.5; |
26 |
left_index = pick_index; |
27 |
if (face_index < 9) |
28 |
face_index += 0.5; |
29 |
if (pick_index >= 12) |
30 |
{ |
31 |
var spawner = instance_create_depth(x, y, depth, obj_petal_pull_pollen_spawner); |
32 |
spawner.spawn_x = x - 33; |
33 |
spawner.spawn_y = y - 28; |
34 |
spawner.spawn_direction = 180; |
35 |
scene++; |
36 |
} |
37 |
break; |
38 |
case 4: |
39 |
cutscene_wait(0.5); |
40 |
break; |
41 |
case 5: |
42 |
hand_alpha -= 0.2; |
43 |
left_alpha = hand_alpha; |
44 |
if (face_index < 14) |
45 |
face_index += 0.5; |
46 |
if (hand_alpha <= 0 && face_index >= 14) |
47 |
scene++; |
48 |
break; |
49 |
case 6: |
50 |
cutscene_wait(0.5); |
51 |
break; |
52 |
case 7: |
53 |
pick_index = 15; |
54 |
if (hand_alpha < 1) |
55 |
hand_alpha += 0.2; |
56 |
else |
57 |
scene++; |
58 |
break; |
59 |
case 8: |
60 |
if (face_index < 22) |
61 |
face_index += 0.5; |
62 |
else |
63 |
face_index = 22; |
64 |
if (pick_index >= 26) |
65 |
{ |
66 |
var spawner = instance_create_depth(x, y, depth, obj_petal_pull_pollen_spawner); |
67 |
spawner.spawn_x = x + 28; |
68 |
spawner.spawn_y = y - 28; |
69 |
spawner.spawn_direction = 0; |
70 |
spawner.side = -1; |
71 |
scene++; |
72 |
pick_index = 26; |
73 |
} |
74 |
else |
75 |
{ |
76 |
pick_index += 0.5; |
77 |
} |
78 |
right_index = clamp(pick_index - 12, 0, 12); |
79 |
break; |
80 |
case 9: |
81 |
cutscene_wait(0.5); |
82 |
break; |
83 |
case 10: |
84 |
hand_alpha -= 0.2; |
85 |
right_alpha = hand_alpha; |
86 |
if (hand_alpha <= 0 && face_index >= 14) |
87 |
scene++; |
88 |
break; |
89 |
case 11: |
90 |
cutscene_wait(2); |
91 |
break; |
92 |
case 12: |
93 |
if (obj_battle_flowey_body_1.image_alpha < 1) |
94 |
obj_battle_flowey_body_1.image_alpha += 0.2; |
95 |
else |
96 |
instance_destroy(); |
97 |
break; |
98 |
} |
99 |
if (face_index >= 20) |
100 |
{ |
101 |
if (shake_intensity < max_shake) |
102 |
shake_intensity += 0.05; |
103 |
} |