| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
if (obj_battle_flowey_body_1.image_alpha > 0) |
| 7 |
obj_battle_flowey_body_1.image_alpha -= 0.2; |
| 8 |
if (alpha_base < 1) |
| 9 |
alpha_base += 0.2; |
| 10 |
else |
| 11 |
scene++; |
| 12 |
break; |
| 13 |
case 1: |
| 14 |
cutscene_wait(0.5); |
| 15 |
break; |
| 16 |
case 2: |
| 17 |
if (!alarm[1]) |
| 18 |
alarm[1] = 1; |
| 19 |
if (hand_alpha < 1) |
| 20 |
hand_alpha += 0.2; |
| 21 |
else |
| 22 |
scene++; |
| 23 |
break; |
| 24 |
case 3: |
| 25 |
pick_index += 0.5; |
| 26 |
left_index = pick_index; |
| 27 |
if (face_index < 9) |
| 28 |
face_index += 0.5; |
| 29 |
if (pick_index >= 12) |
| 30 |
{ |
| 31 |
var spawner = instance_create_depth(x, y, depth, obj_petal_pull_pollen_spawner); |
| 32 |
spawner.spawn_x = x - 33; |
| 33 |
spawner.spawn_y = y - 28; |
| 34 |
spawner.spawn_direction = 180; |
| 35 |
scene++; |
| 36 |
} |
| 37 |
break; |
| 38 |
case 4: |
| 39 |
cutscene_wait(0.5); |
| 40 |
break; |
| 41 |
case 5: |
| 42 |
hand_alpha -= 0.2; |
| 43 |
left_alpha = hand_alpha; |
| 44 |
if (face_index < 14) |
| 45 |
face_index += 0.5; |
| 46 |
if (hand_alpha <= 0 && face_index >= 14) |
| 47 |
scene++; |
| 48 |
break; |
| 49 |
case 6: |
| 50 |
cutscene_wait(0.5); |
| 51 |
break; |
| 52 |
case 7: |
| 53 |
pick_index = 15; |
| 54 |
if (hand_alpha < 1) |
| 55 |
hand_alpha += 0.2; |
| 56 |
else |
| 57 |
scene++; |
| 58 |
break; |
| 59 |
case 8: |
| 60 |
if (face_index < 22) |
| 61 |
face_index += 0.5; |
| 62 |
else |
| 63 |
face_index = 22; |
| 64 |
if (pick_index >= 26) |
| 65 |
{ |
| 66 |
var spawner = instance_create_depth(x, y, depth, obj_petal_pull_pollen_spawner); |
| 67 |
spawner.spawn_x = x + 28; |
| 68 |
spawner.spawn_y = y - 28; |
| 69 |
spawner.spawn_direction = 0; |
| 70 |
spawner.side = -1; |
| 71 |
scene++; |
| 72 |
pick_index = 26; |
| 73 |
} |
| 74 |
else |
| 75 |
{ |
| 76 |
pick_index += 0.5; |
| 77 |
} |
| 78 |
right_index = clamp(pick_index - 12, 0, 12); |
| 79 |
break; |
| 80 |
case 9: |
| 81 |
cutscene_wait(0.5); |
| 82 |
break; |
| 83 |
case 10: |
| 84 |
hand_alpha -= 0.2; |
| 85 |
right_alpha = hand_alpha; |
| 86 |
if (hand_alpha <= 0 && face_index >= 14) |
| 87 |
scene++; |
| 88 |
break; |
| 89 |
case 11: |
| 90 |
cutscene_wait(2); |
| 91 |
break; |
| 92 |
case 12: |
| 93 |
if (obj_battle_flowey_body_1.image_alpha < 1) |
| 94 |
obj_battle_flowey_body_1.image_alpha += 0.2; |
| 95 |
else |
| 96 |
instance_destroy(); |
| 97 |
break; |
| 98 |
} |
| 99 |
if (face_index >= 20) |
| 100 |
{ |
| 101 |
if (shake_intensity < max_shake) |
| 102 |
shake_intensity += 0.05; |
| 103 |
} |