| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
switch (scene) |
| 4 |
{ |
| 5 |
case 0: |
| 6 |
image_xscale += 0.4; |
| 7 |
image_yscale += 0.2; |
| 8 |
if (image_xscale >= 1.4) |
| 9 |
scene++; |
| 10 |
break; |
| 11 |
case 1: |
| 12 |
image_xscale = lerp(image_xscale, 0.8, 0.35); |
| 13 |
image_yscale = lerp(image_yscale, 1.2, 0.35); |
| 14 |
if (image_yscale >= 1.19) |
| 15 |
scene++; |
| 16 |
break; |
| 17 |
case 2: |
| 18 |
image_xscale = lerp(image_xscale, 1, 0.35); |
| 19 |
image_yscale = lerp(image_yscale, 1, 0.35); |
| 20 |
if (abs(image_yscale - 1) < 0.01) |
| 21 |
scene++; |
| 22 |
break; |
| 23 |
case 3: |
| 24 |
cutscene_wait(0.5); |
| 25 |
break; |
| 26 |
case 4: |
| 27 |
image_angle = lerp(image_angle, -25, 0.4); |
| 28 |
if (image_angle <= -24.9) |
| 29 |
scene++; |
| 30 |
break; |
| 31 |
case 5: |
| 32 |
image_angle = lerp(image_angle, 180, 0.35); |
| 33 |
if (image_angle >= 179.9) |
| 34 |
{ |
| 35 |
image_angle = 180; |
| 36 |
scene++; |
| 37 |
} |
| 38 |
break; |
| 39 |
case 6: |
| 40 |
cutscene_wait(0.25); |
| 41 |
spawn_last = 0; |
| 42 |
break; |
| 43 |
case 7: |
| 44 |
image_xscale = lerp(image_xscale, 0.9, 0.4); |
| 45 |
image_yscale = lerp(image_yscale, 1.1, 0.4); |
| 46 |
var ytarget = ystart - 30; |
| 47 |
y = lerp(y, ytarget, 0.4); |
| 48 |
if (abs(y - ytarget) < 0.5) |
| 49 |
scene++; |
| 50 |
break; |
| 51 |
case 8: |
| 52 |
image_xscale = lerp(image_xscale, 1.1, 0.4); |
| 53 |
image_yscale = lerp(image_yscale, 0.9, 0.4); |
| 54 |
var ytarget = ystart + 20; |
| 55 |
var spawn_var; |
| 56 |
do |
| 57 |
spawn_var = choose(1, 2, 3); |
| 58 |
until (spawn_var != spawn_last); |
| 59 |
y = lerp(y, ytarget, 0.4); |
| 60 |
if (shoe_noloop == false && y > ystart) |
| 61 |
{ |
| 62 |
shoe_noloop = true; |
| 63 |
if (spawn_var != 1) |
| 64 |
instance_create_depth(x - 40, y - 20, depth - 1, obj_flowey_1_attack_shoe); |
| 65 |
if (spawn_var != 2) |
| 66 |
instance_create_depth(x, y - 20, depth - 1, obj_flowey_1_attack_shoe); |
| 67 |
if (spawn_var != 3) |
| 68 |
instance_create_depth(x + 40, y - 20, depth - 1, obj_flowey_1_attack_shoe); |
| 69 |
spawn_last = spawn_var; |
| 70 |
} |
| 71 |
if (abs(y - ytarget) < 0.5) |
| 72 |
{ |
| 73 |
shoe_noloop = false; |
| 74 |
scene = 7; |
| 75 |
} |
| 76 |
break; |
| 77 |
} |