| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
if (distance_to_point(xstart, ystart) > 60) |
| 4 |
{ |
| 5 |
image_alpha -= 0.2; |
| 6 |
if (image_alpha <= 0) |
| 7 |
instance_destroy(); |
| 8 |
} |
| 9 |
else if (fade_in == true) |
| 10 |
{ |
| 11 |
image_alpha += 0.2; |
| 12 |
if (image_alpha >= 1) |
| 13 |
{ |
| 14 |
fade_in = false; |
| 15 |
image_alpha = 1; |
| 16 |
} |
| 17 |
} |
| 18 |
switch (scene) |
| 19 |
{ |
| 20 |
case 0: |
| 21 |
break; |
| 22 |
case 1: |
| 23 |
if (speed_current < speed_max) |
| 24 |
speed_current += accel_speed; |
| 25 |
bullet_dist -= speed_current; |
| 26 |
break; |
| 27 |
} |
| 28 |
x = xstart + lengthdir_x(bullet_dist, direction); |
| 29 |
y = ystart + lengthdir_y(bullet_dist, direction); |