| 1 |
if (live_call()) |
| 2 |
return global.live_result; |
| 3 |
draw_set_alpha(white_alpha); |
| 4 |
draw_set_color(c_white); |
| 5 |
draw_rectangle(0, 0, 640, 480, false); |
| 6 |
draw_set_alpha(1); |
| 7 |
draw_set_alpha(hp_bar_alpha); |
| 8 |
var hp = (global.current_hp_self / global.max_hp_self) * 100; |
| 9 |
draw_healthbar(270, 448, 370, 472, hp, c_red, c_yellow, c_yellow, 0, true, false); |
| 10 |
draw_set_alpha(1); |
| 11 |
shader_set(sh_yellow); |
| 12 |
draw_sprite_ext(spr_pl_up, 0, obj_heart_battle_fighting_yellow_final.x + clover_offset_x, obj_heart_battle_fighting_yellow_final.y + clover_offset_y, 2, 2, 0, c_white, clover_alpha); |
| 13 |
shader_reset(); |
| 14 |
shader_set(sh_flash); |
| 15 |
with (obj_heart_battle_fighting_yellow_final) |
| 16 |
draw_sprite_ext(sprite_index, 0, x, y, image_xscale, image_yscale, 0, c_white, other.soul_overlay_alpha); |
| 17 |
shader_reset(); |