1 |
if (live_call()) |
2 |
return global.live_result; |
3 |
draw_set_alpha(white_alpha); |
4 |
draw_set_color(c_white); |
5 |
draw_rectangle(0, 0, 640, 480, false); |
6 |
draw_set_alpha(1); |
7 |
draw_set_alpha(hp_bar_alpha); |
8 |
var hp = (global.current_hp_self / global.max_hp_self) * 100; |
9 |
draw_healthbar(270, 448, 370, 472, hp, c_red, c_yellow, c_yellow, 0, true, false); |
10 |
draw_set_alpha(1); |
11 |
shader_set(sh_yellow); |
12 |
draw_sprite_ext(spr_pl_up, 0, obj_heart_battle_fighting_yellow_final.x + clover_offset_x, obj_heart_battle_fighting_yellow_final.y + clover_offset_y, 2, 2, 0, c_white, clover_alpha); |
13 |
shader_reset(); |
14 |
shader_set(sh_flash); |
15 |
with (obj_heart_battle_fighting_yellow_final) |
16 |
draw_sprite_ext(sprite_index, 0, x, y, image_xscale, image_yscale, 0, c_white, other.soul_overlay_alpha); |
17 |
shader_reset(); |