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gml_Object_obj_flowey_battle_final_ending_cutscene_Step_2

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1
if (instance_exists(obj_dialogue))
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{
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    if (obj_dialogue.cutoff < string_length(obj_dialogue.message[obj_dialogue.message_current]))
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        is_talking = true;
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    else
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        is_talking = false;
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    if (is_talking == true)
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    {
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        image_speed = 0.2;
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    }
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    else
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    {
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        image_speed = 0;
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        image_index = 0;
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    }
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}