1 | if (live_call()) |
2 | return global.live_result; |
3 | if (destroy_self == false) |
4 | { |
5 | var soul_dir = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
6 | direction += (angle_difference(soul_dir, direction) * 0.1); |
7 | } |