| 1 | if (live_call()) |
| 2 | return global.live_result; |
| 3 | if (destroy_self == false) |
| 4 | { |
| 5 | var soul_dir = point_direction(x, y, obj_heart_battle_fighting_parent.x, obj_heart_battle_fighting_parent.y); |
| 6 | direction += (angle_difference(soul_dir, direction) * 0.1); |
| 7 | } |