1 | counter += image_speed; |
2 | if (can_play_sound) |
3 | { |
4 | switch (counter) |
5 | { |
6 | case 3.2: |
7 | case 5.6: |
8 | case 8: |
9 | audio_play_sound(snd_bullet_warning, 20, 0); |
10 | break; |
11 | } |
12 | } |